In this update3
Full notes
Full Arinoa: Conquest update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Arinoa: Conquest changes
Additions
Added delete button for custom characters in the new game menu.
Added retire button for workers.
Changes
Changed factions so that they will dedicate more of their budget to defense.
Improved faction behavior when it comes to bandits. They will be more aggressive and will actively hunt any bandits that become too strong.
Improved factions' ability to handle multi front wars.
Reduced the amount of rewarded experience of rank 1 units to prevent units from becoming too powerful after just a few kills.
Changed command unit to continue gathering until it's moved away from the resource building.
Changed bandit camps to show influence after reaching level 2.
Bug Fixes
Fixed workers trying to work at a captured town.
Fixed pathfinding so that units aren't running into structures.
Fixed error message appearing every time a structure is placed.
Fixed units not dying in dungeons after teleporting and units are outside the teleportation radius.
Fixed fog of war still being partially revealed after moving to the next floor in dungeons.
Fixed units being stuck in place after reaching their destination.
Fixed units being left standing idle at town when their faction sent out an attack or a defence force.
Fixed allied troops sent to retake a town walking into it and getting stuck against it after it had already been recaptured.
Fixed bandits not looting or upgrading their camps.
Fixed bandits not fighting each other over territory.
Fixed migrants not settling with the correct town sprite.
Fixed resource buildings not being targetable in some cases.
Fixed squad toggles in the recruit menu not working properly.
Fixed saving while on floor 2 and above in dungeons causing issues after loading.
Source
Changelog.gg summarizes and formats this update. How we read updates.
