In this update3
Full notes
Full Arinoa: Conquest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
- Balance
Arinoa: Conquest changes
Additions
Added button to switch camera views between the overworld and an active dungeon.
Added ability to quickly move units from garrisons. Click a town and press the F key to toggle garrison movement. Adjust the amount of units to send with the mouse wheel, and right click to dispatch the units.
Changes
Changed build ranges for workers and settlers on larger maps. This is to prevent factions from building hundreds of towns right next to each other and to change the overall dynamic on larger map sizes.
Changed Ctrl + number keys to allow moving common units to squads including when multiple units are selected. Single selected unique units will still be assigned as squad leaders.
Improved unit selection box so that it's more accurate.
Bug fixes
Fixed units gaining experience past their limits when garrisoned.
Fixed camera remaining in the dungeon after losing all units.
Fixed town's health not being saved.
Fixed building preview being stuck in some cases.
Fixed workers being able to build on top of defensive structures.
Fixed faction influence not being cleared after a town migrates or is deconstructed.
Fixed garrison sizes resetting after loading.
Fixed town's silver generation not having the bonus from supplies applied after loading.
Fixed not being able to take units out of a garrison after loading in some cases. (If you saved after this bug occurred you won't be able to take them out in that save, however the bug will not occur again.)
Fixed other faction units showing the portrait frame on their sprite.
Source
Changelog.gg summarizes and formats this update. How we read updates.
