HomeGamesUpdatesPricingMethodology
Steam News27 July 202622d ago

Update #2

Changes Changed workers to be assigned to the town that they were spawned at. Changed the even distribution toggle to be on by default. Changed faction influence to be more accurate.

In this update2

Full notes

Full Arinoa: Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes0 additions4 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
changedChangesChanged workers to be assigned to the town that they were spawned at.
changedChangesChanged the even distribution toggle to be on by default.
changedChangesChanged faction influence to be more accurate.
changedChangesChanged building previews to more accurately show where they'll be placed.
removedChangesRemoved 512x512 map size for now until it can be supported.
fixedBug fixesFixed Templars portrait.

Arinoa: Conquest changes

changedChanged workers to be assigned to the town that they were spawned at.
changedChanged the even distribution toggle to be on by default.
changedChanged faction influence to be more accurate.
changedChanged building previews to more accurately show where they'll be placed.
removedRemoved 512x512 map size for now until it can be supported.

Changes

  • Changed workers to be assigned to the town that they were spawned at.

  • Changed the even distribution toggle to be on by default.

  • Changed faction influence to be more accurate.

  • Changed building previews to more accurately show where they'll be placed.

  • Removed 512x512 map size for now until it can be supported.

Bug fixes

  • Fixed Templars portrait.

  • Fixed squad members moving to different squads when loading. For current save files it can still happen when loading with the new update for the first time, but shouldn't happen again after saving.

  • Fixed character selection resetting after setting a custom portrait.

  • Fixed Kyouko, and Nereida having an incorrect portrait size.

  • Fixed resource buildings using the wrong sprite in some cases.

  • Fixed resource buildings not working properly.

  • Fixed resource buildings instantly regenerating resources after being harvested.

  • Fixed resource buildings displaying the incorrect regeneration amount.

  • Fixed dropped items making towns and units unselectable.

  • Fixed workers picking a random resource building to gather from instead of the nearest one.

  • Fixed units that were ungarrisoned to be re-garrisoned after loading.

  • Fixed Undead Peasant changing their sprite between saves.

  • Fixed Li Yueming and Liu Hanye not being available through recruitment.

  • Fixed factions sending warnings to themselves.

  • Fixed Advanced Necromancy not having the correct prerequisites.

Source

Steam News / 27 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.