In this update3
Full notes
Full Arinoa: Conquest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Arinoa: Conquest changes
Note: I had to change the way dungeons functioned so if you saved your game while in a dungeon it will kick you back to its entrance when loading for the first time. You'll be able to continue your save from that point forward without it happening again though.
Additions
Added camera panning when the mouse is on the screen's edge.
Added camera movement using WASD or arrow keys depending on the selected control scheme. You can switch between the control schemes using Shift + F.
Added ability to assign squad leaders to specific squads through Ctrl + 1-9 number keys. You can also use Ctrl + ` (tilde) to assign the selected unit to any unassigned squad, or remove them if they are a squad leader already.
Changes
Changed hold position to sync when multiple units are selected. Example: 4 units are holding position while 1 is not. Pressing the hold position button when all 5 are selected will switch the 1 to hold position without turning the others off.
Bug fixes
Fixed inventory not opening when the command unit is dead or garrisoned.
Fixed the incorrect placements of the hold position and squad leader indicators for some units.
Fixed custom sprites being replaced after loading in some cases.
Fixed town sprites being reset when loading.
Fixed squads not being loaded properly.
Fixed dungeons creating duplicate dungeon exits after loading.
Fixed units being sent outside dungeon walls after entering or going to the next floor.
Improved pathfinding in dungeons. Units will be less likely to get stuck, especially in labyrinths.
Fixed being able to load a game with no save file.
Fixed not being able to progress the tutorial by selecting the settler.
Source
Changelog.gg summarizes and formats this update. How we read updates.
