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- Argebe
Fog of war
The fog of war is here! Argebe's core philosophy has always been about deterministic outcomes and full transparency. With the fog of war, that transparency has taken a bit of a hit. Now, in order to see what your oppone…
Patch notes11 changesGameplayBalance - Argebe
Scaling back the artillery buff slightly
Preset changes: Standard rules: Artillery charge cost: 25 -> 40 Lenient rules: Artillery charge cost: 20 -> 30 Punishing rules: Artillery charge cost: 30 -> 50 Standard complexity: Artillery charge multiplier step: 1.05…
Patch notes1 changeBalance - Argebe
Warp, Artillery and Economy buffs
Gameplay changes: Warp nodes now allow warping to any node as long as a friendly fleet is present, or the node itself is friendly and uncontested Preset changes: Standard rules: Initial resource amount: 100 -> 150 Mine…
Event7 changes1 numericFix - Argebe
Campaign fixes
Fixed issues: Campaign missions would break in gamemodes with external scores due to a parsing error The neutral upgrade "Disable timer" in campaigns wouldn't apply correctly Special thanks to the guy who reported the b…
Patch notes3 changesFix - Argebe
Massive UI Upgrade
Argebe was released over a year ago at this point. Back then, I was really happy with how it looked, since my earlier frame of reference for what Argebe used to look like was the default Unity UI style. Anything that ad…
Security10 changesFixUI/audio - Argebe
Argebe has been released into the wild
Players, playtesters, friends and family, people I've worked with and a mix of all of the above: It's done! After roughly 2.5 years of weekend and after-work development, Argebe is finally out. Releasing a game is a hug…
Announcement3 changesGameplay - Argebe
The achievements work now
The new achievements can now be earned in game and also unlock player icons. (If you've already set your icon to something that's now locked for you, you still get to use it! Good for you, early player!)
Announcement1 changeGameplay - Argebe
The final stretch
Argebe's release is coming closer When I first set up the Steam page for Argebe a long time ago, I set the release date to the 14th of February 2025. I don't know, it just felt like a nice date for no reason whatsoever.…
Patch notes3 changesGameplayCompatibility - Argebe
Accessibility and Parallax
I'm back from my little vacation and in order to get back into Argebe, I've made some small but hopefully impactful changes and additions to the game! Additions The animated background now does Parallax stuff, so it als…
Patch notes3 changesMapsBalance - Argebe
The Big Steamworks Reworks
Oh boy. This post marks the end of a long overdue rework that took me quite a while to finish. Let's look at where it all began, and why changing what I did was so important! Humble beginnings Argebe is my first multipl…
Patch notes7 changesGameplayServer - Argebe
Feedback-Fixes #2
Before we start In the past week, I've increased my inner circle of testers a bit. Thanks to you, I've gotten a lot of good feedback for changes and bug reports. Once again, I want to thank all of my testers for playing…
Patch notes9 changesFixCompatibility - Argebe
Fixes and adjustments, thanks to your feedback!
Before we start I want to extend my deepest appreciation to all of you who have tried out Argebe's beta playtest in its first week of being live! I've given out a number of keys to friends, family, colleagues, former co…
Patch notes9 changes3 numericFix - Argebe
Fixes and improvements
Dev's first community post Heyo! I'm ExoSkull and usually go by "Exo". You probably know that if you're getting this community post, since I'm currently in the small-scale testing phase where everyone with access to the…
Patch notes9 changesFixGameplay




