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Steam News21 July 20241y ago

Fixes and improvements

Dev's first community post Heyo! I'm ExoSkull and usually go by "Exo". You probably know that if you're getting this community post, since I'm currently in the small-scale testing phase where everyone with access to the

Full notes

Full Argebe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Maps
  • UI and audio
addedUpdated German localeSeeing as a good amount of my playtesters are German, I've added some more translations for tutorials. Doing these takes some time, but I'll gradually release the localized versions as I go along.
changedUpdated German localeUpdated translations:
fixedTutorial fixThere was this really strange bug where sometimes the dialog box would skip tutorial text pages. I think I fixed that by switching the system from destroying and reloading the dialog box to simply updating the text whenever it changes. Honestly, I should've probably done that a long time ago. If you notice any problems with that though, please tell me!
changedCampaign improvementsThe campaign is a singleplayer mode that messes with the rules of the game. You're presented with missions that have modifiers and rewards, and your goal is to complete the stronghold mission on the far end of the map.
addedCampaign improvementsI've added some improvements to that system based on feedback and my own testing:
changedCampaign improvementsThe visual presentation of the campaign map has been improved

Dev's first community post

Heyo! I'm ExoSkull and usually go by "Exo". You probably know that if you're getting this community post, since I'm currently in the small-scale testing phase where everyone with access to the game is either a friend, already interested in the game or a friend of the former options.

Anyway, this is the first time I'm making a community post and I'm really excited! I'll try to explain all the things that are going on in the game's development as they happen, but I'll also try to keep it brief.

So now, let's get into this first update!

Updated German locale

Seeing as a good amount of my playtesters are German, I've added some more translations for tutorials. Doing these takes some time, but I'll gradually release the localized versions as I go along.

Updated translations:

  • Quickstart tutorial

  • Advanced econ tutorial

  • Individual words for better clarity

Tutorial fix

There was this really strange bug where sometimes the dialog box would skip tutorial text pages. I think I fixed that by switching the system from destroying and reloading the dialog box to simply updating the text whenever it changes. Honestly, I should've probably done that a long time ago. If you notice any problems with that though, please tell me!

Campaign improvements

The campaign is a singleplayer mode that messes with the rules of the game. You're presented with missions that have modifiers and rewards, and your goal is to complete the stronghold mission on the far end of the map.

I've added some improvements to that system based on feedback and my own testing:

  • The visual presentation of the campaign map has been improved

  • A text label has been added that tells you how to progress through the map

  • The general board size of the missions themselves has been cut down by 30% to make the games get to the point faster, which is what bot matches should be all about

Minor changes

These changes weren't big enough to get their own sections, so they're here instead:

  • Improved the visual presentation of some lobby setup buttons

  • Fixed shadow clipping for a button in the lobby setup

Conclusion

Argebe is a project that I'm mainly working on during the weekends on stream. It's my first multiplayer game and also the first game I've ever got up to the standards of being able to put it on Steam! I'm really excited (and a bit nervous) to see where all of this is going and how it'll turn out.

One might say it's risky to start your game-dev journey with a game that focuses on multiplayer, while nobody really knows you yet and has no reference for your work. To that I say: "... yea that's right actually. You are very correct."

However, I'm not depending on this game to thrive in order for me to survive. I have a stable job and a lot of support from the people around me. That means I can take it slow, and if the game ends up being something you only play like once a month with the rare strategy game friends, that's also perfectly fine! I just wanna put something out there that people enjoy, and that I might even see a let's-play of on Youtube or something like that at some point.

So if you at any point feel like I'm not updating the game fast enough, well, that might be because I'm still only doing this as a weekend project thing. I hope you understand!

Now, enough rambling! I've got other stuff to do! I'll see you in the next community post, or on the Exotainment Youtube channel, or in the Argebe development Discord!

Goodbyeee!

Source

Steam News / 21 July 2024

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