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Steam News6 August 20265d ago

1.0.12 Swapping & Olympian Effects Balance

Patch Notes Areteion v1.0.12 Features Added swapping: two cards you control trade places in one simultaneous move, at any distance both can afford. Each pays the Movement cost of the route to the other's tile.

In this update4

Full notes

Full Areteion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes31 additions4 changes2 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
addedFeaturesAdded swapping: two cards you control trade places in one simultaneous move, at any distance both can afford. Each pays the Movement cost of the route to the other's tile. Both must be free of summoning sickness and able to stand on the other's tile. Other cards do not block a swap, and having attacked does not prevent it.
addedFeaturesAdded Upcoming Effects Preview (round 4+): shows your next turn's two possible Olympian blessings/curses, your Favor, and each one's odds. Toggle in Settings → Animation Styles → Upcoming Effects Preview. Not shown during the Tutorial.
addedFeaturesDemo: added Hero's Journey (Labors mode only). Cards earned count toward the 20-card demo cap. Added Labors leaderboard.
changedFeaturesUI Scale in Settings now goes down to 50% (was 85%).
changedFeaturesThe 8 tiles around your Domus now always include at least one Field, Forest, Hill, Mountain and Sea. Applies to every mode and to both starting positions; only the Tutorial keeps its scripted map. Sea is still never placed directly beside a starting position.
changedBalanceOlympian blessings and curses rebalanced. Goal is to make them "fairer", more balanced when compared to each other and to make playing around them more effective.
UI Scale in Settings now goes down85%50%UI Scale in Settings now goes down decreased, nerf

Areteion changes

addedAdded swapping: two cards you control trade places in one simultaneous move, at any distance both can afford. Each pays the Movement cost of the route to the other's tile. Both must be free of summoning sickness and able to stand on the other's tile. Other cards do not block a swap, and having attacked does not prevent it.
addedAdded Upcoming Effects Preview (round 4+): shows your next turn's two possible Olympian blessings/curses, your Favor, and each one's odds. Toggle in Settings → Animation Styles → Upcoming Effects Preview. Not shown during the Tutorial.
addedDemo: added Hero's Journey (Labors mode only). Cards earned count toward the 20-card demo cap. Added Labors leaderboard.
changedUI Scale in Settings now goes down to 50% (was 85%).
changedThe 8 tiles around your Domus now always include at least one Field, Forest, Hill, Mountain and Sea. Applies to every mode and to both starting positions; only the Tutorial keeps its scripted map. Sea is still never placed directly beside a starting position.

Patch Notes

Areteion v1.0.12

Features

  • Added swapping: two cards you control trade places in one simultaneous move, at any distance both can afford. Each pays the Movement cost of the route to the other's tile. Both must be free of summoning sickness and able to stand on the other's tile. Other cards do not block a swap, and having attacked does not prevent it.

  • Added Upcoming Effects Preview (round 4+): shows your next turn's two possible Olympian blessings/curses, your Favor, and each one's odds. Toggle in Settings → Animation Styles → Upcoming Effects Preview. Not shown during the Tutorial.

  • Demoadded Hero's Journey (Labors mode only). Cards earned count toward the 20-card demo cap. Added Labors leaderboard.
  • UI Scale in Settings now goes down to 50% (was 85%).

  • The 8 tiles around your Domus now always include at least one Field, Forest, Hill, Mountain and Sea. Applies to every mode and to both starting positions; only the Tutorial keeps its scripted map. Sea is still never placed directly beside a starting position.

Balance

Olympian blessings and curses rebalanced. Goal is to make them "fairer", more balanced when compared to each other and to make playing around them more effective.

Lightning Strike (Zeus)

Old

Deal 3/6/10/15 damage to a random card you control.

New

Deal 3/5/7/10 damage to a random card you control.

Hailstorm (Zeus)

Old

Deal 2/2/3/4 damage to all cards you control with 0 Movement. Deal 1/2/2/3 to cards with at least 1 Movement.

New

Deal 1/2/2/3 damage to all cards you control with 0 Movement. Deal 0/0/1/2 to cards with at least 1 Movement.

Abandonment (Hera)

Old

Destroy 2/4/6/8 cards in your deck.

New

Destroy 1/2/3/4 cards in your deck. Lose Arete equal to half their Arete (rounded down).

Hera's Schemes (Hera)

Old

Whenever a character is played this turn, invoke a random curse at severity 1/2/3/4.

New

Lose 10/20/30/40 Arete. When you play a character this turn, gain the Arete back and receive a random curse at severity 1/2/3/4.

Feast (Demeter)

Old

A character you control gains 3/6/9/12 Arete, +1 Movement, +1/2/3/4 Attack and Health, and heals fully.

New

Your highest Arete character gains 5/10/15/20 Arete, +1 Movement, +1/2/3/4 Attack and Health, and heals fully.

Drought (Demeter)

Old

Lose 1/2/3/5 Power.

New

Lose 1/2/4/7 Power.

Madness (Ares)

Old

A character you control attacks or moves randomly 1/2/3/4 time(s).

New

Your highest Arete character attacks or moves to an adjacent tile randomly 1/2/4/7 time(s), even with no Movement left.

Veil of Ignorance (Athena)

Old

Block 25/50/75/100% of tiles adjacent to characters you control.

New

Block 20/40/60/80% of tiles adjacent to characters you control.

Athena's Wrath (Athena)

Old

Place a Monster adjacent to a card you control. It has reduced Arete. Deal 1/2/3/5 damage to your adjacent cards.

New

Place a Monster adjacent to a card you control with 75/50/25/0% Arete. Deal 0/2/4/6 damage to your adjacent cards.

Betrayed by Athena (Athena)

Old

A Hero loses 20/40/60/80% of its Arete, Movement, Attack and Health.

New

Your highest Arete Hero loses 20/30/40/50% of its Arete, Movement and Attack (rounded down).

Hubris (Aphrodite)

Old

Your highest Arete character loses 15/30/45/60% Arete and takes 2/3/4/5 damage.

New

Your highest Arete character loses 20/30/40/50% Arete and takes 2/3/4/5 damage.

Vivid Beauty (Aphrodite)

Old

Your highest Arete character gains 3/6/9/12 Arete. Adjacent characters gain 1/1/1/2.

New

Your highest Arete character gains 3/6/9/12 Arete. Adjacent characters gain 1/2/3/4.

Broken Hearts (Aphrodite)

Old

Characters with an adjacent character lose 2/4/6/8 Arete.

New

Characters with an adjacent character lose 3/6/9/12 Arete.

The Golden Apple (Aphrodite)

Old

Lose 1/3/6/10 random Favor. Then invoke a curse from an Olympian with 0 Favor.

New

Lose 1/3/6/10 random Favor. Then invoke a curse at severity 1/2/3/4 from an Olympian with 0/1/2/3 or less Favor.

Enigmatic Encounter (Artemis)

Old

Choose an Animal to add to your hand. It costs 1/2/3/5 less and gains 0/5/10/15 Arete.

New

Choose an Animal to add to your hand. It costs 1/2/3/5 less and gains 5/10/15/20 Arete.

Lost in the Wild (Artemis)

Old

Block tiles not under any influence where you have cards. They take 1/2/4/7 damage.

New

Block tiles not under any influence where you have cards. They take 1/2/3/5 damage.

Dark Forests (Artemis)

Old

Block 3/6/10/15 Forests. Cards you control on Forests take 1/2/4/7 damage.

New

Block 2/4/6/8 Forests. Cards you control on Forests take 2/3/4/5 damage.

Nature Turns Against You (Artemis)

Old

Place 1/1/2/3 Terrorizing Bear(s) adjacent to your cards. At high favor, they instantly attack.

New

Place 1/1/2/2 Terrorizing Bear(s) adjacent to your cards, each with +1/2/2/2 Attack. At the harshest severity, they attack immediately.

Earthquake (Poseidon)

Old

Structures you control take 2/3/4/6 damage.

New

Structures you control take 1/2/3/4 damage.

Deluge (Poseidon)

Old

Block land tiles adjacent or diagonally adjacent to Sea. Your cards there take 2/3/4/5 damage.

New

Block 3/6/9/12 explored Fields or Forests. Cards you control on Fields or Forests take 0/1/2/3 damage.

Stormy Seas (Poseidon)

Old

Cards you control on Sea tiles take 2/4/6/8 damage.

New

Cards you control on Sea or coast tiles lose all Movement this turn and take 0/1/2/3 damage. Hard Labor (Hephaestus)

Old

Choose a Structure with an ability to add to hand. It costs 1/3/5/7 less and gains 4/8/12/16 Arete.

New

Choose a Structure with a function to add to hand. It costs 1/3/5/7 less and gains 5/10/15/20 Arete.

Volcanic Eruption (Hephaestus)

Old

A volcano erupts under your influence. Block all adjacent and diagonal tiles and deal 1/3/5/7 damage to cards on them.

New

A volcano erupts under your influence. Block all adjacent and diagonal tiles and deal 1/2/4/6 damage to cards you control on them.

The Golden Throne (Hephaestus)

Old

Block 2/4/6/8 characters you control.

New

Block 2/4/6/8 characters you control. They take 0/0/1/2 damage.

Firestorm (Hephaestus)

Old

A Structure you control takes 4/8/12/16 damage. Adjacent cards you control take 1/3/5/7 damage.

New

A Structure you control takes 1/2/3/4 damage. The fire spreads to adjacent and diagonal Structures, hitting each once.

Dangerous Heights (Apollo)

Old

Characters you control on Mountains take 3/5/7/10 damage. Characters adjacent to Mountains take 1/2/3/4 damage.

New

Cards you control on Mountains take 1/2/3/5 damage.

Plague (Apollo)

Old

A character you control takes 1/3/5/7 damage. The plague spreads to adjacent and diagonal characters, hitting each once.

New

A character you control takes 1/2/3/4 damage. The plague spreads to adjacent and diagonal characters, hitting each once.

Tragic Illness (Apollo)

Old

A character takes 3/5/7/10 damage and loses 1/3/5/7 Attack.

New

A unique character you control takes 2/3/4/5 damage, loses 0/1/2/3 Attack and loses 4/8/12/16 Arete.

The Idiot (Dionysus)

Old

Place The Idiot adjacent to a card you control. It has -4/9/16/25 Arete.

New

Place The Idiot adjacent to a card you control. It has -8/16/24/32 Arete. The Idiot itself now has 1 Attack and 1 Movement (was 0 and 0).

Bug Fixes

  • Volcanic Eruption (Hephaestus) no longer damages enemy or neutral cards, only your own.

  • Drunken Escapade (Dionysus) no longer wastes itself on an unplayable Invocation.

  • Philosophy (Apollo) now correctly caps Arete loss to cards actually played, not cards the AI considered.

  • Pan, God of the Wild now shuffles the reduced hand costs at end of turn. The shuffle previously had no effect, so each card just kept its own cost minus 1.

  • Moving around impassable terrain now costs the Movement the route actually takes. A land card going around water was charged straight-line distance and kept the difference.

  • Clarified Guidance of Glory's text: it now states that the Hero itself heals and gains the Arete, and that Encounter functions count.

  • Madness (Ares) now carries out all of its actions. Only the first move ever happened, so the character stopped after one step no matter how many the curse rolled.

Source

Steam News / 6 August 2026

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