In this update4
Full notes
Full Areteion update
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What changed
- UI and audio
- Gameplay
- Events
- Balance
- Fixes
- Maps
Areteion changes
Patch Notes
Areteion v1.0.8
General
Added global and friends leaderboards for the Random Deck Challenge (levels and highscores), accessible from the Leaderboards screen and from the Leaderboards button on the Random Deck Challenge stats panel.
Added per-Olympian Quick Match Rating leaderboards, tracking a skill rating for each god separate from Ranked (Friend Challenges don't count). The rating is never shown in-game.
Versus AI, Solo Constructed and Random Deck Challenge now let you pick a lower Challenge Level before playing, so you can practice new strategies on a leveled-up god without being forced into the hardest AI setting or Arete goal. Playing below your current level awards no level rewards.
Help overlay now explains meta progression: levels and strikes, practice Challenge Levels, card rewards, collection unlocks, and discovery.
Help overlay now covers Hero's Journey basics: modes, chances, challenges, and draft/collection rules.
Reaching your Arete goal in solo games now shows a banner letting you know you can end the game at any time, and the "End Game" button is more clearly highlighted.
Balance
Skeuophoros no longer grants Power to adjacent Phalanx after moving.
Archery Range now only grants +1 Attack to ranged characters played adjacent to it, instead of always granting +1 Attack (or +2 if adjacent).
Flurry is now Rare (was Common), costs 2 Power (was 3), and now only hits adjacent and diagonally adjacent enemies, instead of all enemies within 2 tiles.
Bug Fixes
Clarified Stoa's text.
Clarified Lynceus, the Far-Sighted's text: damage only applies to enemies on tiles newly revealed by the ability, not enemies already visible in range.
Fixed Dike, the Just incorrectly modifying current health.
Fixed Myrtilus, Cursed Charioteer not granting +1 Movement for this turn when played.
Fixed Mass Healing drawing a card for every healed character instead of only unique (Epic/Mythological) characters.
Fixed roguelike map generation occasionally placing your starting base directly next to the AI's with no buffer tiles between them.
Fixed Hero's Journey vs battles not awarding Arete threshold bonus rewards when their final Arete was 0.
Source
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