In this update3
Full notes
Full Areteion update
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What changed
- Gameplay
- Fixes
- Balance
- Compatibility
Areteion changes
Patch Notes
Areteion v1.0.9
General
Increased card rewards across every mode:
Solo Constructed, Random Deck Challenge, and Versus AI level-up wins now grant 3 cards (was 2).
Ranked, Quick Match, and Friend Challenge matches now grant 12 cards for a win (was 10) and 4 for a loss or draw (was 3).
Arete milestone bonuses at 750+ now grant 5 cards (was 4), and at 1000+ now grant 12 cards (was 10).
Hero's Journey win rewards increased across the board: Labors now grants 29 total cards across its 5 wins (was 22), Argonautica 46 across 7 wins (was 35), and Odyssey 58 across 8 wins (was 44).
Lowered the card reward pity counter from 5 to 3: if you roll a rarity with no cards left to give, it now takes only 3 such rewards (instead of 5) to auto-upgrade the next one to the tier above.
Card reward screens (both after a normal match and in Hero's Journey) now show your total cards collected once you've unlocked every Olympian.
The in-game Help overlay now explains exactly how card rewards work: rarity odds, copy limits, and what happens when nothing's left to give at a rarity.
Reordered the Leaderboards screen's category buttons.
Bug Fixes
Fixed the Card Collection count on the Profile screen overcounting, which could make it drift from or exceed its max.
Fixed Lynceus, the Far-Sighted not actually dealing damage to enemies on newly revealed tiles (now actually really fixed, hopefully).
Fixed Kapelon not counting the Fine Wine you just played toward its Arete gain, causing it to grant less Arete than it should (or none at all).
Fixed effects that reduce the cost of a random card in hand being unable to target Delphinia (or similar cards), since its increased cost from non-unique cards wasn't taken into account when checking eligibility.
Fixed invulnerable characters still taking damage from splash/AoE combat effects like adjacent damage.
Fixed a rare issue where playing a card or ordering a move/attack could target the wrong tile if the board had auto-scrolled (e.g. near the screen edge) right before releasing the mouse.
Fixed "gain Favor for all Olympians" effects incorrectly granting Favor to Olympians not active in the game, which could wrongly unlock their Favor-gated card effects.
Fixed characters forcibly relocated by effects like Zephyrus and Boreas landing on tiles that weren't properly revealed for their owner, which could hide the character or cause other display/targeting bugs.
Fixed card rewards showing only a bare Continue button instead of the progress display when you rolled a rarity with no cards left to give (progress toward an upgraded rarity reward).
Updated the artwork for Poisened Arrows (it had the same image as Flurry).
Fixed Dolos, Spirit of Trickery's text (sets cost to 1, not 0).
Fixed Gift of Beauty not granting any Favor.
Source
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