Full notes
Full Archtower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
Archtower v0.6.13.0 build is ready!
Free Demo updated as well.
v0.6.13.0 Patchnotes:
WHAT'S NEW
-Only for Alpha-
2 microquests to unlock new classes (on bases of factions from Act IV)
2 new Gemcutter quests
New class “Blade” (Archetype STR+DEX)
New class “Shadow” (Archetype DEX)
Added subclass “Slasher” for the “Blade” class
Added subclass “Silhouette” for the “Shadow” class
Added new ultimate abilities (for new subclasses)
New class item “Shurikens” for the new “Shadow” class
New power crystal “Sure Strike” (unlocked by the Gemcutter quest)
New power crystal “Stone Bullet” (unlocked by the Gemcutter quest)
Peaceful animal - Toad
New weapon type - Handbows (Bolts instead of Arrows, unlocked in Act 3)
New ammunition type - Bolts (useable for dual-wielding)
6 new achievements
CHANGES
-For Alpha and Demo-
The floor number or location name is displayed in the upper right corner
The minimap has been moved to the upper right corner, with status effects displayed below it
The masterful parry talent now requires level 10
The Titan Weapon Mastery perk has been renamed to Heavy Weapon Mastery
Poisoner, a passive skill, has had its Poison Resistance upgrade increased from +10% to +15%, similar to the same upgrades for other classes
Other minor changes
-Only for Alpha-
After one of the faction quests in Act 4, the key to exit of 14-1 drops from the gate guard instead of the miniboss
Shadows and Night Shadows in Act 4 use shurikens instead of knives
Some quest items can be assigned for quick use (does not work with old items)
Alarmed peaceful animals are not considered alarmed enemies
Alarmed neutral enemies are visible on the map in yellow instead of red
Some crossbow sprites have been redrawn (to avoid confusion with handbows)
Rods are now unlocked after completing Act 2 instead of Act 3
Other minor changes
FIXES
-For Alpha and Demo-
When quickly using items and consumables, the character does not stop when running
Fixed a bug where it was possible to obtain a perk for wearing heavy armor before unlocking it
It is no longer possible to hit barrels and some other objects through walls with wide melee attacks
Fixed a bug where common quality accessories actually gave a bonus to Rage and Stress as gray quality items
Fixed a bug where, when selecting new characters, one of the experienced hero slots did not receive full starting equipment
The “Athletic Weapon Mastery” perk is not offered if the conditions for Spears are not met and the rest of the perk's weapons are already available
Other minor fixes
-Only for Alpha-
Fixed a bug where enemy throwing knives would spin when hitting walls
The trails left in the air by enemies' poisonous throwing knives and shurikens are now colored to match the poison color
Fixed a bug, Rogue's simple stealth attacks should not be parried by enemies
Fixed the damage calculation for the second weapon attack for the Bloodletting crystal skill
Fixed a bug where one of the factions' bases in Act 4 could not be accessed through the entrance
Crystallist, when selecting a subclass, the description now indicates that it also grants light armor mastery
Archer, when selecting a subclass, bonuses were displayed with incorrect values
Other minor fixes
Source
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