Full notes
Full Archtower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Archtower v0.7.2.0 build is ready!
Free Demo updated as well.
v0.7.2.0 Patchnotes:
WHAT'S NEW
-For Alpha and Demo-
Added an equipment crafting system
Added the crafting currency “Salvaged Materials”
Added the “Artisanry Basics” perk
Added the artisan’s tools
Added blueprints for crafting that can be upgraded (cannot be upgraded in the demo)
Crafters can salvage equipment to obtain crafting currency
-Only for Alpha-
Maximum hero level increased to 25
Maximum clan level increased to 90
Added level 25 food
Added level 25 bandages
Tier 2 upgrades are now available for ultimates for all classes
Tier 2 ultimate upgrades enhance upgrades for other skills in the same tier
New “Sleep” debuff
Improved version of the Mentalist Elf
New power crystal “Whispers: Sleep”
6 new achievements
CHANGES
-For Alpha and Demo-
Some Tier 2 ability upgrades have been rebalanced to account for the enhancements from upgrades to the ultimate ability
For abilities that emit gas, the duration of the gas emitting is now specified in their description
The “Toilet Humor” setting has been removed; the rare trait “Meteorism” is now always available
Building a forge also unlocks crafting currency and the crafting perk
Other minor changes
-Only for Alpha-
Effects that remove all DoT effects also remove acid burns
Harbinger, class bonus to EP pool and its upgrades have been improved
Stormkeeper, class bonus to physical and energy damage has been slightly improved
Bonus damage against feared/confused targets: previously applied to fear and confusion, now applies to fear and sleep
Chemist, skill 2, fear upgrade: applies sleep instead of fear
Psychic Elves on the 15th floor now inflict Sleep instead of Fear
Energy Shield is now used in a separate prefix after unlocking, the bonus has been improved
Formulas do not stack in the inventory and can be sold
Other minor changes
FIXES
-For Alpha and Demo-
Fixed a bug where some enemies would shatter thrown bottles against themselves when throwing them
The “Meteorism” trait now works correctly when casting abilities
The skill window incorrectly displayed the cooldown times for shield bashing and bashing when blocking with a weapon
Fixed issues where the new camera would shake near certain fences
Fixed a bug where some bosses would not aggro their minions onto the player
Other minor fixes
-Only for Alpha-
Resetting perks using a rare consumable at character level 24 granted an extra perk point
Fixed duplicate multipliers and percentages from subclasses in the descriptions of certain abilities
The fear effect was not displayed in the character window
Fixed a bug where currency could not be secured in guest areas with high reputation, except for the “Green Vanguard” base
Fixed a bug where mobs would not aggro on the player upon spawning in arenas if they were standing too far away
In the dust arena, the spawn location of the rare merchant has been adjusted to avoid conflict with the Act 4 faction merchant
Other minor fixes
Source
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