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Steam News1 June 202629d ago

Archtower v0.7.2.0 patchnotes

Archtower v0.7.2.0 build is ready! Free Demo updated as well. v0.7.2.0 Patchnotes: WHAT'S NEW -For Alpha and Demo- Added an equipment crafting system Added the crafting currency “Salvaged Materials” Added the “Artisanry

Full notes

Full Archtower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes11 additions13 changes2 removals
  • Gameplay
  • Balance
  • Fixes
changedFree Demo updated as well.
addedWHAT'S NEWAdded an equipment crafting system
addedWHAT'S NEWAdded the crafting currency “Salvaged Materials”
addedWHAT'S NEWAdded the “Artisanry Basics” perk
addedWHAT'S NEWAdded the artisan’s tools
addedWHAT'S NEWAdded blueprints for crafting that can be upgraded (cannot be upgraded in the demo)

Archtower v0.7.2.0 build is ready!

Free Demo updated as well.

v0.7.2.0 Patchnotes:

WHAT'S NEW

-For Alpha and Demo-

  • Added an equipment crafting system

  • Added the crafting currency “Salvaged Materials”

  • Added the “Artisanry Basics” perk

  • Added the artisan’s tools

  • Added blueprints for crafting that can be upgraded (cannot be upgraded in the demo)

  • Crafters can salvage equipment to obtain crafting currency

-Only for Alpha-

  • Maximum hero level increased to 25

  • Maximum clan level increased to 90

  • Added level 25 food

  • Added level 25 bandages

  • Tier 2 upgrades are now available for ultimates for all classes

  • Tier 2 ultimate upgrades enhance upgrades for other skills in the same tier

  • New “Sleep” debuff

  • Improved version of the Mentalist Elf

  • New power crystal “Whispers: Sleep”

  • 6 new achievements

CHANGES

-For Alpha and Demo-

  • Some Tier 2 ability upgrades have been rebalanced to account for the enhancements from upgrades to the ultimate ability

  • For abilities that emit gas, the duration of the gas emitting is now specified in their description

  • The “Toilet Humor” setting has been removed; the rare trait “Meteorism” is now always available

  • Building a forge also unlocks crafting currency and the crafting perk

  • Other minor changes

-Only for Alpha-

  • Effects that remove all DoT effects also remove acid burns

  • Harbinger, class bonus to EP pool and its upgrades have been improved

  • Stormkeeper, class bonus to physical and energy damage has been slightly improved

  • Bonus damage against feared/confused targets: previously applied to fear and confusion, now applies to fear and sleep

  • Chemist, skill 2, fear upgrade: applies sleep instead of fear

  • Psychic Elves on the 15th floor now inflict Sleep instead of Fear

  • Energy Shield is now used in a separate prefix after unlocking, the bonus has been improved

  • Formulas do not stack in the inventory and can be sold

  • Other minor changes

FIXES

-For Alpha and Demo-

  • Fixed a bug where some enemies would shatter thrown bottles against themselves when throwing them

  • The “Meteorism” trait now works correctly when casting abilities

  • The skill window incorrectly displayed the cooldown times for shield bashing and bashing when blocking with a weapon

  • Fixed issues where the new camera would shake near certain fences

  • Fixed a bug where some bosses would not aggro their minions onto the player

  • Other minor fixes

-Only for Alpha-

  • Resetting perks using a rare consumable at character level 24 granted an extra perk point

  • Fixed duplicate multipliers and percentages from subclasses in the descriptions of certain abilities

  • The fear effect was not displayed in the character window

  • Fixed a bug where currency could not be secured in guest areas with high reputation, except for the “Green Vanguard” base

  • Fixed a bug where mobs would not aggro on the player upon spawning in arenas if they were standing too far away

  • In the dust arena, the spawn location of the rare merchant has been adjusted to avoid conflict with the Act 4 faction merchant

  • Other minor fixes

Archtower

Source

Steam News / 1 June 2026

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