Full notes
Full Archtower update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Archtower v0.7.0.0 build is ready!
Free Demo updated as well.
v0.7.0.0 Patchnotes:
WHAT'S NEW
-Only for Alpha-
Act V has started
New Floor 15 (first 2 levels)
New enemy: Cult's Gunner (+Major Gunner)
New enemy: Flame's Disciple (+Flame's Devotee)
New enemy: Cultist Toxinologist (+Bane Toxinologist)
New enemy: Fire Bug (+Flaming Bug)
New enemy: Crysen of Fire
New enemy: Intoxicated Ogre
New long-lasting effect: “Overheating” for heat-intensive locations
Added a new interactive object, a barrel of water; you can get wet in it to remove “Overheating”
New music track
Maximum character level raised to 23
Added a new stat obtained from epic items: “Melee retaliation” (deals retaliation damage in melee combat)
New power crystal: “Poison Trap”
CHANGES
-For Alpha and Demo-
Enemies sometimes attempt to leave dangerous areas (open fire, poisonous gases, acid puddles)
An option to display helmets on characters has been added to the “Extra” settings (this setting does not affect quest items)
An option to display armor on characters has been added to the “Extra” settings
Other minor changes
-Only for Alpha-
On the new floor 15, conflicting mobs can now fully engage in combat with each other (this will be added to other floors later)
Added welcome phrases for the Rare Merchant, depending on the encounter location
The “Freezing” effect wears off faster at standard temperatures
The “Freezing” effect wears off quickly in hot locations (and the “Overheating” effect in cold ones)
Poisoner, 1st skill's upgrade for persistent gas and 2nd skill's upgrade for enhanced slowdown increase skill costs by +1 TP
Player can't dodge a mob's throwing knife (universal rule for throwing knives and shurikens; they cannot be dodged upon impact)
Improved target selection code for enemies, especially when switching from one target to another (for enemies that can choose targets)
Vandal, 1st skill, 1st upgrade of tier 3 now grants 1-2 seconds of confusion and removal of 2 charges from enemies, instead of confusion against low-level enemies
Other minor changes
FIXES
-For Alpha and Demo-
Fixed a rare crash that occurred during the opening splash screens
Fixed several bugs related to some enemy projectile attacks when they hit other enemies
Fixed a bug, when during certain attacks, flying crystals and batbirds could temporarily appear as low-level, unranked batbird
It is not possible to attack at the end of an escape
Fixed incorrect display of invisible charges for some enemies and mini-bosses in certain situations
Fixed rat jumps that did not always work correctly
Other minor fixes
-Only for Alpha-
Fixed a bug where resetting clan bonuses granted extra points for skill upgrades
The actual values of dodge and movement speed bonuses on epic items now match the in-game descriptions
Melee companions now take enemy dodges into account
When applying crowd control effects, some enemies could start using their next ability
In the quest for the Gunner’s 2nd skill, the miniboss in the quest location had infinite grenades
The acquisition of charges for certain minibosses is now displayed correctly
Other minor fixes
Source
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