In this update3
Full notes
Full Archtower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
- Compatibility
Archtower changes
Archtower v0.7.3.0 build is ready!
Free Demo updated as well.
v0.7.3.0 Patchnotes:
WHAT'S NEW
-Only for Alpha-
New “Wardrobe” building (For completing Act 2, in addition to the Bathhouse)
Added the Wardrobe system for changing a character’s equipment appearances (does not work for slots with power crystals)
Equipment can be added to the Wardrobe base (methods: equipping, salvaging, quests, crafting) (for older characters, unequip and re-equip the gear for the appearances to be registered)
4 new achievements
CHANGES
-For Alpha and Demo-
The option to hide armor and helmets has been removed (armor and helmets can be hidden in the wardrobe)
Bags now display the item level and can be crafted (the blueprint is not available in the demo)
A less noticeable trail for some melee weapon attacks, for a better visual perception
Other minor changes
-Only for Alpha-
Some equipment sprite images have been swapped or modified
Upon completing certain quests, new additional equipment appearances (previously unavailable) are added to the Wardrobe (already completed quests are taken into account when building the Wardrobe)
Rare merchant now sells blueprints for crafting bags (if the Forge is built)
Crafting now allows you to create crystal rods and staves
The elf crystal master now sells blueprints for rods and staves (if the Forge is built and staves are available)
- Electric StavesDamage has been rebalanced (formula error fixed); attacks hit the nearest target along the line of attack; range has been doubled; now requires better horizontal aiming
- Ice StavesDamage has been rebalanced (formula error fixed)
The names of common quality rods and staves are now generated based on the handle type rather than the color (does not affect old items)
When reforged, staves and rods no longer change their color to a random one
Other minor changes
FIXES
-For Alpha and Demo-
The weight of some quest items has been rebalanced
Fixed a bug where burning tapestries on walls could set characters on fire
Fixed a bug where some lightning strikes would propel flying enemies toward the player
The third-person camera less frequently falls through walls
Other minor fixes
-Only for Alpha-
Fixed some issues with character headgears while sitting in a water barrel and when viewing the hero through the Crystal Scout's sight
Fixed a bug where certain attacks triggered a false notification about resistance to a nonexistent debuff
Fixed an issue where a rare merchant that appeared during a quick pass through location 15-2 was inaccessible
Fixed a bug where one of the mini-bosses on the 12th floor could interrupt itself with its own bomb
Fixed a bug where you could summon the courier in the intro
Fixed a bug where a crash could occur when switching characters in specific cases
Fixed a bug where one of the mini-bosses on the 14th floor would start spamming interruption notifications
- Absorptionfixed issues with crystal matching compatibility
Other minor fixes
Source
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