HomeGamesUpdatesPricingMethodology
Steam News1 August 202511mo ago

Archtower v0.6.7.0 patchnotes

Archtower v0.6.7.0 build is ready! Free Demo updated as well. v0.6.7.0 Patchnotes: WHAT'S NEW -Only for Alpha- Added subclass system (available after completing Act 4) (Subclasses are temporarily sold as textbooks from

Full notes

Full Archtower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

21 fixes17 additions5 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Performance
changedFree Demo updated as well.
addedWHAT'S NEWAdded subclass system (available after completing Act 4) (Subclasses are temporarily sold as textbooks from the Skill Master, quests will be added later)
addedWHAT'S NEWAdded the “Vagrant” subclass for the “Vagabond” class
addedWHAT'S NEWAdded the “Pyromancer” subclass for the “Firestarter” class
addedWHAT'S NEWAdded the “Toxinologist” subclass for the “Poisoner” class
addedWHAT'S NEWAdded the “Slayer” subclass for the “Fighter” class

Archtower v0.6.7.0 build is ready!

Free Demo updated as well.

v0.6.7.0 Patchnotes:

WHAT'S NEW

-Only for Alpha-

  • Added subclass system (available after completing Act 4) (Subclasses are temporarily sold as textbooks from the Skill Master, quests will be added later)

  • Added the “Vagrant” subclass for the “Vagabond” class

  • Added the “Pyromancer” subclass for the “Firestarter” class

  • Added the “Toxinologist” subclass for the “Poisoner” class

  • Added the “Slayer” subclass for the “Fighter” class

  • Added the “Skirmisher” subclass for the “Archer” class

  • Added the “Ravager” subclass for the “Vandal” class

  • Added the “Assassin” subclass for the “Rogue” class

  • Added the “Thunderer” subclass for the “Electro” class

  • Added the “Houndmaster” subclass for the “Stalker” class

  • Added the first ultimate abilities (for subclasses)

  • Upgrades of ultimate abilities enhance skill upgrades of the same tier

  • 9 new achievements for classes with available subclasses

CHANGES

-For Alpha and Demo-

  • Classes with added subclasses have some upgrades rebalanced a bit to fit the new system

  • Added control customization for the Ult, some rearrangements to the button customization lists and default layout

  • Fighter, first skill, enhanced attack works only for melee weapons

  • The lamps above the entrance to the Tower are now always lit, not switched around

  • Redrawn Archer skill icons (for the corresponding achievements too)

  • Vandal, increased passive class bonus to health and its upgrade

  • Passive health regeneration regenerates HP smoothly instead of once per second

  • Rogue, slightly increased passive class bonus to dodge and its upgrade

  • Other minor changes

-Only for Alpha-

  • Slightly redrawn banners of the Harbinger for their uniqueness

  • Added “Restoration” effect for the hero (restores health for a while)

  • Some minor renaming

  • Added Fame +10% for having a subclass when retiring

  • Some class skills that require certain weapons, show all unlocked weapons in the requirements, not just what the character can wield

  • Crystal staves of ice, weakened damage, removed bleed effect

  • Added bonus for clan level 75, ultimate abilities regenerate quickly at home locations (camp, clan domain)

  • Electro, the first skill, now deals different damage to all targets separately

  • Other minor changes

FIXES

-For Alpha and Demo-

  • Some edits in localization texts

  • Fixed some old minor bugs of base classes

  • Some music tracks were in Mono instead of Stereo format

  • Smoother light switching between lamps

  • Fixed a bug where in the Clan Domain, the Montekkers' throne was accidentally replaced by the Lowhanders' throne

  • Fixed an issue where 3rd-person weapons were not showing as used as 1st-person weapons for quick shots

  • When selecting some upgrades in unsafe locations, a weapon hit would happen

  • “Lightbulb” indicators for buffs/debuffs/traumas in inventory were not responding to some effects

  • Fixed a bug where the “Multi Strike” power crystal could be used while aiming/tensioning the bowstring of the main weapon

  • Other minor fixes

-Only for Alpha-

  • Fixed minor bugs in code when hitting bosses with the “Cunning Tricks” talent with stones and arrows

  • Level 13-3, north exit should lead to 14-1, but it led to 13-4

  • Fixed crashes at the end of 14-2

  • Gunner, second skill, now if there is no suitable ammo, does not waste resources trying to use it

  • Starter bags and starter crystals no longer appear in the Intro after taking the relevant tower upgrade

  • Hound, if defeated, no longer gets healing for bleeding an enemy if the corresponding upgrade is taken

  • Fixed a bug where enemies' melee attacks were absorbed by the bodies of some fallen followers if they were in the way

  • Power Crystal “Trap Net”, fixed extra checks against common enemies

  • Fixed issues where some Act 4 enemies would stop attacking if you interrupted their attacks at a certain point

  • Other minor fixes

Archtower

Source

Steam News / 1 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.