Full notes
Full Archtower update
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What changed
- Gameplay
- Store
- Balance
- UI and audio
- Fixes
Archtower v0.6.6.0 build is ready!
Free Demo updated as well.
v0.6.6.0 Patchnotes:
WHAT'S NEW
-Only for Alpha-
New class - Gunner (STR+DEX) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)
New class - Psychic (INT) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)
26 new achievements (most for Act 4)
New effect “Psychotrauma”, periodically deals psychic damage, accumulates like bleeding
After completing Act 4, additional power crystals are sold at the Gemcutter and Crystal Master
Added minibosses for Act 4
New note
New Cold Arena (for beating Act 4)
CHANGES
-For Alpha and Demo-
Characters of the “Scholar” archetype (INT) are no longer can use accessories with the “Militarist” trait, as it causes bugs
- “Confusion” effect is separated into two effects“Confusion” (mental confusion), “Shock” (physical confusion, +defense ban) (new bugs are possible)
To avoid misunderstandings, the Health tooltip in the inventory shows both the curable percentage of max health and the power of the medicines
Other minor changes
-Only for Alpha-
Archer, passive skill, 3 tier upgrade, +10% evasion boosted to +12%
Pugilist, second skill, confusion improvement (shock now) does not require a body resistance check on hit
Stealth ban status added for player
Miniboss Dominator from Act 3, on the Ballad difficulty when creating illusory clones, removes all negative effects from himself
The “Potions I” and “Potions II” tower upgrades increase the max potion supply for all characters, thus allowing potions to be used even by characters with Rage Points
The “Potions I” tower upgrade also allows new characters to start with 1 potion
The Potions II tower upgrade also allows new characters to remove the new Psychotrauma effect with potions
In the inventory, the Rage/Tricks/Energy/Stress tooltip shows how much RP/TP/EP/SP is restored by potions
On Floor 13, when icicles hit from the ceiling, it is impossible to dodge this damage
Added Punisher enemies to Level 14-1
Other minor changes
FIXES
-For Alpha and Demo-
The first boss didn't remove all of the negative effects when changing phases previously, which was needed
Other minor fixes
-Only for Alpha-
Fighter, first skill, 3 tier upgrade, in the charge did less damage to shields with the second hand
Fixed a bug where ratdogs couldn't dodge some shots
Fixed bug, green quality ammo sometimes gave excessive invisible bonuses
Fixed 1st person sleeves on some classes' hands
Fixed a bug, a couple of Act 3 minibosses were dropping the wrong food
Fixed bugs with equipment drop on some minibosses
Fixed trajectories of some enemy shots
Illusory clones do not grant experience
The health bar of the miniboss quest “Muddy Case” was not disappearing and getting in the way
Some disrupting attacks of mobs didn't interrupt companion attacks
Fixed a bug, defense ban didn't prevent mobs from using blocking
If you parry an enemy with a melee attack, he can't block damage from that attack
Lowered the texture resolution of heated hearths so they don't clash out as much
At level 14-2, heals and potions near book cabinets only appear in the second phase, so that they can't be easily collected without engaging in combat
Other minor fixes
Source
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