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Steam News2 July 20251y ago

Archtower v0.6.6.0 patchnotes

Archtower v0.6.6.0 build is ready! Free Demo updated as well. v0.6.6.0 Patchnotes: WHAT'S NEW -Only for Alpha- New class - Gunner (STR+DEX) (second skill is temporarily available via textbook purchase from the Skill Mas

Full notes

Full Archtower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes12 additions8 changes1 removal
  • Gameplay
  • Store
  • Balance
  • UI and audio
  • Fixes
changedFree Demo updated as well.
addedWHAT'S NEWNew class - Gunner (STR+DEX) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)
addedWHAT'S NEWNew class - Psychic (INT) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)
addedWHAT'S NEW26 new achievements (most for Act 4)
addedWHAT'S NEWNew effect “Psychotrauma”, periodically deals psychic damage, accumulates like bleeding
addedWHAT'S NEWAdded minibosses for Act 4

Archtower v0.6.6.0 build is ready!

Free Demo updated as well.

v0.6.6.0 Patchnotes:

WHAT'S NEW

-Only for Alpha-

  • New class - Gunner (STR+DEX) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)

  • New class - Psychic (INT) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)

  • 26 new achievements (most for Act 4)

  • New effect “Psychotrauma”, periodically deals psychic damage, accumulates like bleeding

  • After completing Act 4, additional power crystals are sold at the Gemcutter and Crystal Master

  • Added minibosses for Act 4

  • New note

  • New Cold Arena (for beating Act 4)

CHANGES

-For Alpha and Demo-

  • Characters of the “Scholar” archetype (INT) are no longer can use accessories with the “Militarist” trait, as it causes bugs

  • “Confusion” effect is separated into two effects“Confusion” (mental confusion), “Shock” (physical confusion, +defense ban) (new bugs are possible)
  • To avoid misunderstandings, the Health tooltip in the inventory shows both the curable percentage of max health and the power of the medicines

  • Other minor changes

-Only for Alpha-

  • Archer, passive skill, 3 tier upgrade, +10% evasion boosted to +12%

  • Pugilist, second skill, confusion improvement (shock now) does not require a body resistance check on hit

  • Stealth ban status added for player

  • Miniboss Dominator from Act 3, on the Ballad difficulty when creating illusory clones, removes all negative effects from himself

  • The “Potions I” and “Potions II” tower upgrades increase the max potion supply for all characters, thus allowing potions to be used even by characters with Rage Points

  • The “Potions I” tower upgrade also allows new characters to start with 1 potion

  • The Potions II tower upgrade also allows new characters to remove the new Psychotrauma effect with potions

  • In the inventory, the Rage/Tricks/Energy/Stress tooltip shows how much RP/TP/EP/SP is restored by potions

  • On Floor 13, when icicles hit from the ceiling, it is impossible to dodge this damage

  • Added Punisher enemies to Level 14-1

  • Other minor changes

FIXES

-For Alpha and Demo-

  • The first boss didn't remove all of the negative effects when changing phases previously, which was needed

  • Other minor fixes

-Only for Alpha-

  • Fighter, first skill, 3 tier upgrade, in the charge did less damage to shields with the second hand

  • Fixed a bug where ratdogs couldn't dodge some shots

  • Fixed bug, green quality ammo sometimes gave excessive invisible bonuses

  • Fixed 1st person sleeves on some classes' hands

  • Fixed a bug, a couple of Act 3 minibosses were dropping the wrong food

  • Fixed bugs with equipment drop on some minibosses

  • Fixed trajectories of some enemy shots

  • Illusory clones do not grant experience

  • The health bar of the miniboss quest “Muddy Case” was not disappearing and getting in the way

  • Some disrupting attacks of mobs didn't interrupt companion attacks

  • Fixed a bug, defense ban didn't prevent mobs from using blocking

  • If you parry an enemy with a melee attack, he can't block damage from that attack

  • Lowered the texture resolution of heated hearths so they don't clash out as much

  • At level 14-2, heals and potions near book cabinets only appear in the second phase, so that they can't be easily collected without engaging in combat

  • Other minor fixes

https://store.steampowered.com/app/1837690/Archtower/

Source

Steam News / 2 July 2025

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