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Steam News30 May 20251y ago

Archtower v0.6.5.0 patchnotes

Archtower v0.6.5.0 build is ready! Free Demo updated as well. v0.6.5.0 Patchnotes: [expand type="details"] WHAT'S NEW -Only for Alpha- 2 new quests New Floor 14 New boss battle for Act 4 2 new music tracks for Floor 14

In this update3

Full notes

Full Archtower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes17 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Fixes
  • Store
changedArchtower v0.6.5.0 build is ready! Free Demo updated as well.
addedWHAT'S NEW2 new quests
addedWHAT'S NEWNew Floor 14
addedWHAT'S NEWNew boss battle for Act 4
addedWHAT'S NEW2 new music tracks for Floor 14
addedWHAT'S NEW4 new elite enemies for Act 4
Tower upgrades earned for Act 3 have been increased in cost500750Tower upgrades earned for Act 3 have been increased in cost increased, buffAfter beating Act 4, you can directly go13-314-1After beating Act 4, you can directly go increased, buff

Archtower changes

changedArchtower v0.6.5.0 build is ready! Free Demo updated as well.
added2 new quests
addedNew Floor 14
addedNew boss battle for Act 4
added2 new music tracks for Floor 14

Archtower v0.6.5.0 build is ready! Free Demo updated as well.

v0.6.5.0 Patchnotes: [expand type="details"]

WHAT'S NEW

  • -Only for Alpha-

  • 2 new quests

  • New Floor 14

  • New boss battle for Act 4

  • 2 new music tracks for Floor 14

  • 4 new elite enemies for Act 4

  • New effect for some enemies, very high dodge chance at health level 1/4 and lower

  • After beating Act 4, you can buy rare quality equipment from common merchants

  • 2 new achievements

  • New tower upgrades (for beating Act 4)

  • New Weapon: Rifle (for beating Act 4)

  • New Weapon: Rapier (for beating Act 4)

  • New Weapon: Crystal Staff (for completing Act 4)

  • New type of ammo - Rounds (for Rifles)

  • New perk “Cunning Lockpicker” (allows lockpicks, makes it easier to lockpick, requires Lv 10, DEX/INT 40)

CHANGES

  • -Alpha and Demo-

  • When losing on a boss, the dropped loot is placed at the entrance on all difficulties

  • Most quest keys can be used by simply going to the correct door and pressing “E” (by default)

  • Some bosses can be tossed up with ice spikes in some states

  • For “Arrows” (bow, crossbow) and “Rounds” (rifle) ammo a new property “Unique Reloading” has been added, such ammo works for a single weapon only

  • Perfect Block is available to all characters, it stops damage completely

  • The “Parry Master” perk, instead of accessing a Perfect Block, allows you to parry melee attacks with a Perfect Block

  • Other minor changes

    -Only for Alpha-

  • The armor and resistances boosting effect on enemies at low health now works on 1/4 instead of 1/3 HP

  • Ratdog Alpha at low health now uses a new effect for strong evasion instead of armor boosting

  • “Pest Control” quest item can be used by simply walking to the burrow and pressing “E” (by default)

  • “Two In Trouble, To Say Nothing Of The Cat” quest, cages can also be opened through the dialog box

  • Tower upgrades earned for Act 3 have been increased in cost from 500 to 750

  • Merchant slots are further expanded for passing Act 3 and Act 4, as they should be

  • “Pike” is now used for epic weapon names like “Spear” and “ Piercer” is now used for epic rapiers (does not affect old items)

  • After beating Act 4, you can directly go from 13-3 to 14-1, shortcuts to 11-3 are now open too

  • Updated scream sounds for some Act 4 enemies

  • Other minor changes

FIXES

  • -Alpha and Demo-

  • Equipped starter equipment instead of the 0g price showed the price of a similar normal item

  • Some edits in localization texts

  • Maximum level reached in a class was tracked incorrectly

  • Small internal code optimization

  • Other minor fixes

    -Only for Alpha-

  • Rogue, 2nd skill is not parried by enemies when used from stealth

  • Shadow and Night Shadow enemies had incorrect energy resistances

  • Fixed bugs with skill upgrades not working properly to shorten the preparation time

  • Starter items can't be used for enhansing/reforging/absorption

  • Coughing sound didn't work correctly for some Act 4 enemies

  • Stacking items can be moved one at a time when using a courier

  • Other minor fixes

[/expand]

https://store.steampowered.com/app/1837690/Archtower/

Source

Steam News / 30 May 2025

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