In this update3
Full notes
Full Archtower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
- Store
Archtower changes
Archtower v0.6.5.0 build is ready! Free Demo updated as well.
v0.6.5.0 Patchnotes: [expand type="details"]
WHAT'S NEW
-Only for Alpha-
2 new quests
New Floor 14
New boss battle for Act 4
2 new music tracks for Floor 14
4 new elite enemies for Act 4
New effect for some enemies, very high dodge chance at health level 1/4 and lower
After beating Act 4, you can buy rare quality equipment from common merchants
2 new achievements
New tower upgrades (for beating Act 4)
New Weapon: Rifle (for beating Act 4)
New Weapon: Rapier (for beating Act 4)
New Weapon: Crystal Staff (for completing Act 4)
New type of ammo - Rounds (for Rifles)
New perk “Cunning Lockpicker” (allows lockpicks, makes it easier to lockpick, requires Lv 10, DEX/INT 40)
CHANGES
-Alpha and Demo-
When losing on a boss, the dropped loot is placed at the entrance on all difficulties
Most quest keys can be used by simply going to the correct door and pressing “E” (by default)
Some bosses can be tossed up with ice spikes in some states
For “Arrows” (bow, crossbow) and “Rounds” (rifle) ammo a new property “Unique Reloading” has been added, such ammo works for a single weapon only
Perfect Block is available to all characters, it stops damage completely
The “Parry Master” perk, instead of accessing a Perfect Block, allows you to parry melee attacks with a Perfect Block
Other minor changes
-Only for Alpha-
The armor and resistances boosting effect on enemies at low health now works on 1/4 instead of 1/3 HP
Ratdog Alpha at low health now uses a new effect for strong evasion instead of armor boosting
“Pest Control” quest item can be used by simply walking to the burrow and pressing “E” (by default)
“Two In Trouble, To Say Nothing Of The Cat” quest, cages can also be opened through the dialog box
Tower upgrades earned for Act 3 have been increased in cost from 500 to 750
Merchant slots are further expanded for passing Act 3 and Act 4, as they should be
“Pike” is now used for epic weapon names like “Spear” and “ Piercer” is now used for epic rapiers (does not affect old items)
After beating Act 4, you can directly go from 13-3 to 14-1, shortcuts to 11-3 are now open too
Updated scream sounds for some Act 4 enemies
Other minor changes
FIXES
-Alpha and Demo-
Equipped starter equipment instead of the 0g price showed the price of a similar normal item
Some edits in localization texts
Maximum level reached in a class was tracked incorrectly
Small internal code optimization
Other minor fixes
-Only for Alpha-
Rogue, 2nd skill is not parried by enemies when used from stealth
Shadow and Night Shadow enemies had incorrect energy resistances
Fixed bugs with skill upgrades not working properly to shorten the preparation time
Starter items can't be used for enhansing/reforging/absorption
Coughing sound didn't work correctly for some Act 4 enemies
Stacking items can be moved one at a time when using a courier
Other minor fixes
[/expand]
Source
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