In this update3
Full notes
Full Archtower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Balance
- UI and audio
- Performance
- Fixes
Archtower changes
Archtower v0.6.4.0 build is ready! Free Demo updated as well.
v0.6.4.0 Patchnotes:
WHAT'S NEW
-Only for Alpha-
3 new faction quests
New level 13-4
New enemy - Ratdog Beta (+Ratdog Alpha)
New object containing additional enemies, the Ratdog hole
New effect for some enemies, armor and all resistances are increased at 1/3 health and below
New power crystal “Bloodletting” (area of effect bleeding)
New power crystal “Thunder Jump” (short teleport)
CHANGES
-Alpha and Demo-
If you close the game on the lose screen and the character is not dead yet, you can continue from that choice
Dropped loot is saved if you quit the game
Characters now do not lose any equipment they are wearing if they survive, even without all tower upgrades
Redesigned “Colorblind” trait; it was - black and white mode; now - first-person sepia mode, can't distinguish the colors of item glowing, stealth detection +50%
Food in the tower and out of the tower is different, but works the same
Slightly expanded ranking system for strong enemies
Some renaming of items, enemies, etc.
Added a new method of drawing the health bars of enemies and followers (you can switch to the old one)
Health bars can be customized to scale (in addition to the overall interface scale)
Enemy and follower titles/names can be seen on the health bars (can be disabled in the settings)
Added option to disable debuff icons above heads (enemies and followers separately)
Old mode of health bars drawing has been finalized and supports all settings as well as the new mode
All settings related to health bars have been moved to the “Interface” section
The game now keeps track of the maximum level reached for each class (does not take into account previous saves)
When choosing a new character, the level of experienced adventurers cannot be higher than the maximum level reached in their class
Other minor changes
-Only for Alpha-
Revamped the method of generating epic item names (does not affect old items)
Quest companion stops at the beginning of 13-4 instead of at the end of 13-3
Tower upgrade “Dropped Loot II”, instead of saving the worn equipment, when picked up it replenishes health and potion bottles by +1
Tower upgrade “Dropped Loot III” also saves tools (saves chemical tools not only for the Chemist class, but also for everyone who knows chemistry)
After beating 13-4, new shortcuts on floor 13 are unlocked
Enemy Eliminator, bombs stick on hit, charges increased from 3 to 5
New crystal skill “Bloodletting” now drops from the quest boss
Removed the chance of breakage when Reforging if the item is below epic quality
When Reforging, you can choose a variant of the result (good items - 2 variants, rares - 3, epics - 4)
Separated the concepts of Pets, Companions (quest), Followers (these are pets and companions)
“Pet Healing” crystal works only on pets, not on companions
Epic versions of the power crystals “Shield Stun” and “Puncturing Strike” cannot be parried
Bandage achievements now counts for prevented bleeding damage instead of healed health
Food healing achievements now require 20% less to heal
Achievement for selling junk now requires 10,000 instead of 25,000
Other minor changes
FIXES
-Alpha and Demo-
Added protection against losing characters and saves in case of crashes at the wrong time
Fixed situations where pots dropped from barrels and enemies could be of the wrong level
Fixed bugs related to food dropping from some minibosses
Other minor fixes
-Only for Alpha-
Some edits to localization texts
Fixed a bug where you could accidentally sell a quest hat with the “sell junk” button
To avoid errors, you can't leave one of the new factions unless you turn in a quest to their leader at the first entrance
If a character is defeated, the energy shield will not be regenerated
New attempt to fix rare crashes caused by throwing stones
Prefix priorities for starter items of good quality were not working correctly
Fixed tower upgrade to save class items (such items no longer appear in other heroes' inventory if the character is dead)
After retirement, the classes “Harbinger” and “Chemist” do not clutter the inventory with extra copies of banners and acid bottles
Fixed a bug where items were dropping out of Eliminators with errors
Fixed flickering of glowing runes where it wasn't fixed last time
Poison Spit Crystal, fixed incorrect rage/energy/stress cost increase for rare and epic quality
Fixed bugs related to enemies parrying the player
Fixed a bug where Blades could not parry the Hound
Other minor fixes
Source
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