Full notes
Full Apprentice Arriving update
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What changed
- UI and audio
Apprentice Arriving changes
There is a reason why we've become so silent in the last couple of months. Our lead sound designer and dear father, Volker (Renoise) passed away on April 2024 after a short and tragic disease. The impact of his death was too heavy for us to cope with and threw us back a lot so we've had lost the focus on the project and needed time to mourn ...
But we also have some good news. After some regeneration we've decided to visit the Polaris 2024 in Germany, as an exhibitor. The preparations helped us to overcome and distract us from the previous struggles. The whole convention gave our team a real motivation boost, especially because our audience was quite large and completely fascinated by the state of our game. We even prepared a Polaris exclusive game update to show off our new HUD, Weapons and unlocked map part II. Despite of bugs with our controls and the UI (the new area was rushed in the last 2 days before the event), the game was received overall positively and we really have to thank the auditor Anja who has given us a sponaneous chance to present our game there.
Here are some impressions which clearly show the admiration to our game. Everything you see there was privately funded by our family and our two devs Raphael and Jan were very busy for three days straight. The amount of sleep deprivation was insane which is probably being reflected in our state... We've received tons of constructive feedback which we now need to analyze and implement into our next release, so please give us some more time and we will make sure that the next update reflects the level of quality we want to keep.
Left (Jan - Technical Director) Center (Raphael - CEO / Game Director) Right (Dominik - one of our fans) Thanks for the picture.
Left (Jan - Technical Director) Center (One of our fans) Right (Raphael - CEO / Game Director)
Source
Changelog.gg summarizes and formats this update. How we read updates.
