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- Apocrypha
Apocrypha Weekly Patchnote #6
Hey mages! This week's updates: Changes and optimizations for lighting on the Temple map. - Added visual effects for burn, frostbite and shock status effects. - Fixed chashed when using lightning charges.
Announcement1 changeFixMaps - Apocrypha
Apocrypha Weekly Patchnote #5
Hey mages! This week's update: Bugs with ritual objective fixed. If you insert a gathered crystal into a big ritual crystal, yuor team will gain 25% of the ritual progress that cannot be removed. If ritual is disrupted…
Announcement1 changeFixUI/audio - Apocrypha
Closed playtesting starts in March 2021!
During the last 1.5 years we have been developing Apocrypha, creating a game with exciting and entertaining gameplay. That is why first of all we are focusing on balance, mechanics and spells to create the most exciting…
Announcement6 changesBalanceGameplay - Apocrypha
Apocrypha Weekly Patchnote #4
Hey mages! This week's updates: Gameplay: - Targeting system is rewritten for performance. It is now easier to select a target when using buffs or debuffs. - Receiving damage now reduces progress on ritual. - Now player…
Announcement4 changes1 numericFix - Apocrypha
Apocrypha Weekly Patchnote #3
Hey mages! This week's updates: Balance: - "Ice arrow" now has cooldown of 1 second. - "Fire arrow" now has cooldown of 0.5 seconds. - "Neutralize" now decreases duration of all status-effects by 50% - Burn, frostbite a…
Announcement6 changesFixBalance - Apocrypha
Apocrypha Weekly Patchnote #2
Hey mages! This week's updates: Level design: - Wheel that opens a door now does not rotate if door is already opened on 100% and in case if this is an enemy door, when door is fully closed. UI: - Added a help button in…
Announcement3 changesUI/audioGameplay - Apocrypha
Apocrypha Weekly Patchnote #1
Hello, mages! Here we will be posting a list of changes made in the game during a week. This week's changes: Currently we are mostly working on refactoring game code, which takes a while to do, so not much this week. Ba…
Announcement2 changesBalanceServer



