In this update3
Full notes
Full Apoceus: Winter Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Server
- Fixes
- Gameplay
Apoceus: Winter Wars changes
Bugs Fixed: π
Back button in lobby unresponsive.
Network instability issues.
Lobby not refreshing as intended.
Ghost buildings persist after switching in menu.
Sound settings reset between lobby and in-game.
Audio for Lumberjack and Guild Hall doesn't follow mute and is too loud.
Missing textures for Miner T1 and Miner T2.
Enemy can upgrade/recruit from your buildings.
Improvements: π¨
Units no longer "dance" around targets when attacking.
Fixed moonwalking miners and lumberjacks.
Collectors no longer get stuck gathering resources.
Units can now attack and destroy buildings.
Unit state info added to development builds.
Notification system for points of interest (POIs) improved with different message types and colors.
New Additions: π₯
New buildings: Factory, Guildhall T3 (Castle), Tower T2 & T3 (with missing icons, animations, and textures).
Wall, gate, and pillar Tier 2 added (upgrading from Tier 1 pending wall-building implementation).
Warrior T2 now has proper textures.
Source
Changelog.gg summarizes and formats this update. How we read updates.
