In this update4
Full notes
Full Apoceus: Winter Wars update
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What changed
- Balance
- Server
- Gameplay
- Maps
- Performance
Apoceus: Winter Wars changes
Bugs Fixed: π
Wolves now correctly deal damage to targets.
Improvements: π¨
Engineer attack animations now sync correctly over the network.
Engineer attacks now properly deal damage.
Building construction sites are now selectable.
Units will now push each other to clear paths instead of getting stuck.
Scoring system values now correctly sync across players.
Some map props have been excluded from the NavMesh for smoother navigation.
Arctic map NavMesh boundaries have been optimized and reduced.
A* pathfinding package has been updated for better performance.
Pathfinding logs can now be accessed by pressing Left Alt.
New Additions: π₯
Buildings now display a confirmation dialogue before being manually destroyed.
Building pop-up menu appearance has been updated for better clarity.
Constrain Inside Graph setting is enabled, preventing units from being pushed outside the NavMesh.
Changes: ποΈ
General Reveal ability has been moved to Guildhall Tier 1.
- Wolf AI behavior adjustedstopDistance and endReachedDistance values updated.
Removed canMove toggle, improving RVO (Reciprocal Velocity Obstacle) calculations.
Source
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