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- ApocaShift
Combat Overhaul, Smarter Bandits, Dynamic Vision & Bug Squashing
Combat Overhaul, Smarter Bandits, Dynamic Vision & Bug Squashing This is a big one. A lot of these changes came directly from things that felt wrong during combat—bandits standing around aiming without firing, headshots…
Patch notes33 changesFixUI/audio - ApocaShift
Character Customization UI Finished!
Character customization has officially been added to ApocaShift and the UI is now finished. You can now create your own survivor before starting the game, with multiple options for appearance and style.Steam post image…
Patch notes3 changesUI/audioGameplay - ApocaShift
ApocaShift - March Update
March Update – Combat, Train Extraction, and New Systems Over the past few weeks I've been focused on improving core gameplay systems and adding more depth to the world of ApocaShift. Here's what I've been working on: M…
Patch notes17 changesFixGameplay - ApocaShift
ApocaShift - February Update
Here’s a quick look at what’s been accomplished: Added melee and gun animations for carrying weapons, along with multiple new melee attack animations.Steam post imageSteam post image Tutorial system implemented and full…
Announcement7 changesGameplayBalance - ApocaShift
ApocaShift New Year Update.
A small update showing off a few of the new things I have been working on the past few months. 1. Tech Tree UISteam post image Spitter Mutant Steam post image 3. Your homebase is now overgrown and will need to be cleane…
Announcement4 changesFixGameplay - ApocaShift
The ApocaShift Playtest is LIVE!
The ApocaShift Playtest is LIVE! The time has come — you can now jump into the first public playtest of ApocaShift on Steam! I’ve been working on this game solo for about 2 years, and it means the world to finally let y…
Announcement2 changesGameplayUI/audio - ApocaShift
First Alpha UI Overhaul, new Steam capsule, and Steps towards the first Playtest
Hey again everyone! ApocaShift now has a professionally made capsule art! I hope you like it and the new logo. UI UPDATE I’ve also been working hard on improving the overall UI experience in ApocaShift. While this isn’t…
Event22 changesFixUI/audio - ApocaShift
Blood and Gore Update
Hello everyone! Today’s update brings some serious visual upgrades. I've added brand new random blood and gore effects that make every fight feel unique and intense. On top of that, bullets are now much easier to see in…
Patch notes2 changesGameplay - ApocaShift
ApocaShift - KickStarter Announcement and Summer Update
Summer ApocaShift Update So much as been added and this might be the largest update yet as i push for a fun and playable build! 🔧 Major Features & Changes: Storage Overhaul: Items are now stored inside buildable storag…
Event10 changesGameplayMaps - ApocaShift
Base Building v2
I'm excited to share a nearly finished time-lapse of in-game building! While this preview showcases only about 5% of the available items, the builder UI is now about 80% complete. It includes all essential functions, ma…
Announcement3 changesUI/audioGameplay - ApocaShift
ApocaShift Development Update - Base building and other additions
I have some exciting news to announce! The new base building system is implemented and working! While there is only a few options here to choose from, I plan on having hundreds of different items / decorations / fauna /…
Announcement6 changesGameplayUI/audio






