In this update4
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Full ApocaShift update
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What changed
- Gameplay
- Events
- Maps
ApocaShift changes
Summer ApocaShift Update
So much as been added and this might be the largest update yet as i push for a fun and playable build!
🔧 Major Features & Changes:
- Storage OverhaulItems are now stored inside buildable storage containers instead of a centralized stash. You must walk up to these containers and use the new vicinity looting system to access their contents.
Zombie AI Rework: Zombies now shamble and idle until they see or hear the player. Behavior is more natural and reactive.
Screamer Zombies Added: These special infected will alert and aggro nearby zombies when disturbed—be careful!
More Special Zombies Coming Soon:
Chargers
Smoke Zombies
Acid Zombies (Currently in development)
Train System Implemented: A train is now used for deploying and extracting from raids. Eventually, it will become a late-game mobile base, which can be repaired, maintained, and driven around the map.
Ammo Management: Ammo now takes up inventory space, adding another layer of realism and challenge.
- Survival Status IndicatorsIndicators for Hunger, Thirst, and Bleeding have been added.
Medical System Rework: The healing system has been redesigned to better reflect tactical and survival gameplay.
Hostile Bandit AI (WIP): Bandits are being developed with hostile behaviors, expect gunfights and ambushes in future builds.
Custom Radio Stations: You can now switch between several radio stations, including:
Ambient
Oldies
Rock
Punk Rock
Synth
Classical
Country
- Weapon Carry AnimationsAdded carrying animations for all two-handed guns , improving realism and immersion.
- Fire & Burning EffectsFire effects have been added, enemies and objects can now burn under the right conditions.
Early Farming System: Basic farming at your base is now possible, laying the groundwork for future survival mechanics.
🛠️ Next Planned Features
Here’s a look at what’s coming next in ApocaShift:
Technology Tree Unlock upgrades, structures, and survival advancements through a progression-based tech system.
Crafting System Gather resources and materials to craft tools, weapons, gear, and survival essentials, as well as use buildable machines and workstations to create higher-tier items and advanced equipment.
Cooking Mechanics Prepare food using raw ingredients and recipes, with hunger/thirst and potential buffs in mind.
Mining System Extract raw resources like metal, stone, and fuel from the environment to support crafting, construction, and tech upgrades.
KICKSTARTER ANNOUNCEMENT
I’m hard at work putting the ApocaShift Kickstarter together and hope to have it ready to launch by the end of this month. Can’t wait to share it with you all!
Thanks everyone for all your support!
Here's a base my friend built in game I wanted to show off!
And now finally a base I made.
Source
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