Full notes
Full ApocaShift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
ApocaShift changes
Here’s a quick look at what’s been accomplished:
Added melee and gun animations for carrying weapons, along with multiple new melee attack animations.Steam post imageSteam post image
Tutorial system implemented and fully working. Steam post image
Complete health system overhaul — now limb-based for deeper survival gameplay. Steam post image
Zombie AI rewritten from the ground up, including grabbing, swarming, and biting mechanics. Steam post image
Full UI redesign — every menu has been updated Steam post image
Power system reworked with proper load management and a KWH-based grid system. Too much power usage and not enough generators? A blackout will happen.
Tech tree research times added and fully integrated with the new power system.
Task journal reworked and quest tracker now ~80% complete.
Numerous performance improvements, FPS fixes, and lots of smaller polish updates
A massive amount of groundwork has been laid this month, setting up more meaningful combat, deeper survival mechanics, and smoother progression systems going forward.
Thanks to everyone following development — more updates coming soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
