HomeGamesUpdatesPricingMethodology
Steam News5 February 20266mo ago

ApocaShift - February Update

Here’s a quick look at what’s been accomplished: Added melee and gun animations for carrying weapons, along with multiple new melee attack animations.

Full notes

Full ApocaShift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
addedAdded melee and gun animations for carrying weapons, along with multiple new melee attack animations.Steam post imageSteam post image
changedComplete health system overhaul — now limb-based for deeper survival gameplay. Steam post image
changedFull UI redesign — every menu has been updated Steam post image
changedPower system reworked with proper load management and a KWH-based grid system. Too much power usage and not enough generators? A blackout will happen.
addedTech tree research times added and fully integrated with the new power system.
changedTask journal reworked and quest tracker now ~80% complete.

ApocaShift changes

addedAdded melee and gun animations for carrying weapons, along with multiple new melee attack animations.Steam post imageSteam post image
changedComplete health system overhaul — now limb-based for deeper survival gameplay. Steam post image
changedFull UI redesign — every menu has been updated Steam post image
changedPower system reworked with proper load management and a KWH-based grid system. Too much power usage and not enough generators? A blackout will happen.
addedTech tree research times added and fully integrated with the new power system.

Here’s a quick look at what’s been accomplished:

  • Added melee and gun animations for carrying weapons, along with multiple new melee attack animations.Steam post imageSteam post image

  • Tutorial system implemented and fully working. Steam post image

  • Complete health system overhaul — now limb-based for deeper survival gameplay. Steam post image

  • Zombie AI rewritten from the ground up, including grabbing, swarming, and biting mechanics. Steam post image

  • Full UI redesign — every menu has been updated Steam post image

  • Power system reworked with proper load management and a KWH-based grid system. Too much power usage and not enough generators? A blackout will happen.

  • Tech tree research times added and fully integrated with the new power system.

  • Task journal reworked and quest tracker now ~80% complete.

  • Numerous performance improvements, FPS fixes, and lots of smaller polish updates

A massive amount of groundwork has been laid this month, setting up more meaningful combat, deeper survival mechanics, and smoother progression systems going forward.

Thanks to everyone following development — more updates coming soon!

Source

Steam News / 5 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.