Full notes
Full ApocaShift update
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What changed
- Gameplay
- UI and audio
ApocaShift changes
The ApocaShift Playtest is LIVE!
The time has come — you can now jump into the first public playtest of ApocaShift on Steam! I’ve been working on this game solo for about 2 years, and it means the world to finally let you all get your hands on it.
This build is still very early, so expect some rough edges (especially melee combat, which is still in its first draft). I’ll be rolling out daily updates and fixes throughout the playtest, so things will keep improving quickly. The playtest will last at least 2 weeks.
Here’s what you can dive into right now:
Base-building
Combat with scavengers & zombies
Exploration & early extraction mechanics
Crafting & survival systems
Your feedback is critical at this stage — please use the in-game feedback button or drop your thoughts in Discord so I can keep shaping the game with your help. Join the Discord to share info
Thank you for all the support. Every wishlist, every share, and every bit of feedback pushes ApocaShift closer to the vision I’ve been chasing. Can’t wait to see what you think!
— Jeremy / GrimArc
Source
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