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Steam News29 May 20251y ago

New structures and fixes!

In this couple days I worked on some bugs and some new structures which I added in the game. I feel like base building can become more important and effective and I am going in that direction.

In this update3

Full notes

Full Apocalypse Island update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • Maps
  • Store
  • Workshop
addedIn this couple days I worked on some bugs and some new structures which I added in the game. I feel like base building can become more important and effective and I am going in that direction. Let me know what you think and thanks as always for playing the game!
addedNew item:Added a new item, the metal pipe , this item can be found and used to build structures, it cannot be used as a weapon because it’s too heavy to swing. Metal pipes can be found in chests but also looted from rusted cars around the map.
addedNew structures:Sticks fence : A new fence to surround and protect your base with only sticks and ropes! Crate : Added a new craftable chest to store items in your base, the crate, a simple and industrial container to keep everything organized. Wood entrance : A new entrance to substitute the usual gate! Add a western touch to your base! Metal fence : A new metal fence to surround and protect your base! Stone table : A new table made out of stone to make your house more beautiful than ever. Shelf : A new furniture to place your items. Wooden chair : A small chair to add to your rooms.
fixedGeneral Fixes: 🛠️When a craft is interrupted the number of crafts now goes back to 1. Now the player can’t destroy a chest he crafted if it contains items. Added a smoking sound when smoking a cigarette. Added a sound for consuming healing items like autobiotics or the medi kit. Now the player can sneak behind zombies and they will not see him/hear him while walking. The player is now only seeable if directly saw and if he makes sounds (shooting, attacking, running). Changed handmade hammer recipe, now the player needs a stick, a rock and a rope to craft it. Fixed the utils section in the build panel scrolling down too much. Cigarettes are now easier to find. Fixed a bug that when crafting an item with a full inventory the needed items would be destroyed but the crafted item would not be spawned in the inventory, now if the inventory is full the crafted item is dropped in front of the player. Removed and invisible wall in the map near the junkyard. Added an animation to doors opening. Added a new building (garage) in the farm in the woods. Added a new POI, a camping site near the river.

Apocalypse Island changes

addedIn this couple days I worked on some bugs and some new structures which I added in the game. I feel like base building can become more important and effective and I am going in that direction. Let me know what you think and thanks as always for playing the game!
addedAdded a new item, the metal pipe , this item can be found and used to build structures, it cannot be used as a weapon because it’s too heavy to swing. Metal pipes can be found in chests but also looted from rusted cars around the map.
addedSticks fence : A new fence to surround and protect your base with only sticks and ropes! Crate : Added a new craftable chest to store items in your base, the crate, a simple and industrial container to keep everything organized. Wood entrance : A new entrance to substitute the usual gate! Add a western touch to your base! Metal fence : A new metal fence to surround and protect your base! Stone table : A new table made out of stone to make your house more beautiful than ever. Shelf : A new furniture to place your items. Wooden chair : A small chair to add to your rooms.
fixedWhen a craft is interrupted the number of crafts now goes back to 1. Now the player can’t destroy a chest he crafted if it contains items. Added a smoking sound when smoking a cigarette. Added a sound for consuming healing items like autobiotics or the medi kit. Now the player can sneak behind zombies and they will not see him/hear him while walking. The player is now only seeable if directly saw and if he makes sounds (shooting, attacking, running). Changed handmade hammer recipe, now the player needs a stick, a rock and a rope to craft it. Fixed the utils section in the build panel scrolling down too much. Cigarettes are now easier to find. Fixed a bug that when crafting an item with a full inventory the needed items would be destroyed but the crafted item would not be spawned in the inventory, now if the inventory is full the crafted item is dropped in front of the player. Removed and invisible wall in the map near the junkyard. Added an animation to doors opening. Added a new building (garage) in the farm in the woods. Added a new POI, a camping site near the river.

In this couple days I worked on some bugs and some new structures which I added in the game. I feel like base building can become more important and effective and I am going in that direction. Let me know what you think and thanks as always for playing the game!

New item:

Added a new item, the metal pipe, this item can be found and used to build structures, it cannot be used as a weapon because it’s too heavy to swing. Metal pipes can be found in chests but also looted from rusted cars around the map.

New structures:

Sticks fence

A new fence to surround and protect your base with only sticks and ropes!

Crate

Added a new craftable chest to store items in your base, the crate, a simple and industrial container to keep everything organized.

Wood entrance

A new entrance to substitute the usual gate! Add a western touch to your base!

Metal fence

A new metal fence to surround and protect your base!

Stone table

A new table made out of stone to make your house more beautiful than ever.

Shelf

A new furniture to place your items.

Wooden chair

A small chair to add to your rooms.

General Fixes: 🛠️

When a craft is interrupted the number of crafts now goes back to 1. Now the player can’t destroy a chest he crafted if it contains items. Added a smoking sound when smoking a cigarette. Added a sound for consuming healing items like autobiotics or the medi kit. Now the player can sneak behind zombies and they will not see him/hear him while walking. The player is now only seeable if directly saw and if he makes sounds (shooting, attacking, running). Changed handmade hammer recipe, now the player needs a stick, a rock and a rope to craft it. Fixed the utils section in the build panel scrolling down too much. Cigarettes are now easier to find. Fixed a bug that when crafting an item with a full inventory the needed items would be destroyed but the crafted item would not be spawned in the inventory, now if the inventory is full the crafted item is dropped in front of the player. Removed and invisible wall in the map near the junkyard. Added an animation to doors opening. Added a new building (garage) in the farm in the woods. Added a new POI, a camping site near the river.

Source

Steam News / 29 May 2025

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