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Steam News27 May 20251y ago

Cutscene and fixes

Hey everybody, with this patch I fixed some important stuff that you can read down here, I added a couple new spots on the map and most of all a starting "cutscene" with some starting lore.

In this update2

Full notes

Full Apocalypse Island update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everybody, with this patch I fixed some important stuff that you can read down here, I added a couple new spots on the map and most of all a starting "cutscene" with some starting lore. I feel I am making big progress in these last weeks, and that we are always getting nearer to leaving Early Access and releasing the full game!

What changed

2 fixes3 additions0 changes0 removals
  • Maps
  • UI and audio
  • Gameplay
fixedHey everybody, with this patch I fixed some important stuff that you can read down here, I added a couple new spots on the map and most of all a starting "cutscene" with some starting lore. I feel I am making big progress in these last weeks, and that we are always getting nearer to leaving Early Access and releasing the full game!
fixedGeneral Fixes: 🛠️Now when the player is reloading the clock or the crossbow he can’t open inventory, build panels, chests or grills. Now when the player is eating he can’t take out the flashlight. Fixed a bug that would make the player’s head keep bobbing while sleeping. Added a sound when the player selects the flashlight. Fixed the wood gate not working. Fixed some bugs in the player inventory, when exiting the inventory with an item being dragged, the item would stop where it was and remain there forever, now the item is respawned in the inventory. Also, if the inventory is full and the player closes it with a dragged item, the item will be dropped in the ground. Fixed a bug that wouldn’t save correctly if the third city gate was open. Now the compass has only one needle. Added a setting to set on/off the autosave and fixed settings UI. Added a setting to set the time between autosaves. Added a help label in the chest panel.
addedGeneral Fixes: 🛠️I tried adding to chests and collectables a small question mark rotating over them to make them more visible and let the player know if a prop/object is a collectable/lootable item. I am not sure if I like it and most of all if it makes sense to have it, but I noticed a lot of people skipping chests and other collectables because they didn’t notice them or they didn’t think they were lootable or collectable. Let me know if you like it.
addedGeneral Fixes: 🛠️Added a new POI, an old shipwreck with a small camp near it. Added a new (particular) house in the lake city.
addedStarting cutscenes 🎥Finally added a starting “cutscene” to the game explaining why the player is on the island and what his mission is.

Apocalypse Island changes

fixedHey everybody, with this patch I fixed some important stuff that you can read down here, I added a couple new spots on the map and most of all a starting "cutscene" with some starting lore. I feel I am making big progress in these last weeks, and that we are always getting nearer to leaving Early Access and releasing the full game!
fixedNow when the player is reloading the clock or the crossbow he can’t open inventory, build panels, chests or grills. Now when the player is eating he can’t take out the flashlight. Fixed a bug that would make the player’s head keep bobbing while sleeping. Added a sound when the player selects the flashlight. Fixed the wood gate not working. Fixed some bugs in the player inventory, when exiting the inventory with an item being dragged, the item would stop where it was and remain there forever, now the item is respawned in the inventory. Also, if the inventory is full and the player closes it with a dragged item, the item will be dropped in the ground. Fixed a bug that wouldn’t save correctly if the third city gate was open. Now the compass has only one needle. Added a setting to set on/off the autosave and fixed settings UI. Added a setting to set the time between autosaves. Added a help label in the chest panel.
addedI tried adding to chests and collectables a small question mark rotating over them to make them more visible and let the player know if a prop/object is a collectable/lootable item. I am not sure if I like it and most of all if it makes sense to have it, but I noticed a lot of people skipping chests and other collectables because they didn’t notice them or they didn’t think they were lootable or collectable. Let me know if you like it.
addedAdded a new POI, an old shipwreck with a small camp near it. Added a new (particular) house in the lake city.
addedFinally added a starting “cutscene” to the game explaining why the player is on the island and what his mission is.

General Fixes: 🛠️

Now when the player is reloading the clock or the crossbow he can’t open inventory, build panels, chests or grills. Now when the player is eating he can’t take out the flashlight. Fixed a bug that would make the player’s head keep bobbing while sleeping. Added a sound when the player selects the flashlight. Fixed the wood gate not working. Fixed some bugs in the player inventory, when exiting the inventory with an item being dragged, the item would stop where it was and remain there forever, now the item is respawned in the inventory. Also, if the inventory is full and the player closes it with a dragged item, the item will be dropped in the ground. Fixed a bug that wouldn’t save correctly if the third city gate was open. Now the compass has only one needle. Added a setting to set on/off the autosave and fixed settings UI. Added a setting to set the time between autosaves. Added a help label in the chest panel.

I tried adding to chests and collectables a small question mark rotating over them to make them more visible and let the player know if a prop/object is a collectable/lootable item. I am not sure if I like it and most of all if it makes sense to have it, but I noticed a lot of people skipping chests and other collectables because they didn’t notice them or they didn’t think they were lootable or collectable. Let me know if you like it.

Added a new POI, an old shipwreck with a small camp near it. Added a new (particular) house in the lake city.

Starting cutscenes 🎥

Finally added a starting “cutscene” to the game explaining why the player is on the island and what his mission is.

Source

Steam News / 27 May 2025

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