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Steam News15 June 20206y ago

Release - Feature Update 2

Another feature update has released, and with fixes out the way this update focuses on just adding content!

Full notes

Full Apocalypse: 2.0 Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions4 changes2 removals
  • Gameplay
  • Store
  • Maps
  • UI and audio
addedAnother feature update has released, and with fixes out the way this update focuses on just adding content! Here's a list with the new additions, and an explanation for each:
addedMarketplace You can now purchase and sell items! Items are purchased at the Market Value and then Sold at 75% of the Market Value. Most items available can be purchased, however the more rare the item, the more expensive. I'm trying to balance prices as best as i can after this update is public. 2 New Maps There's 2 new maps based around the F.O.B faction (from lore in the first game). The first is the F.O.B Research Centre, which is a large sized lobby area with offices attached. The second map is the F.O.B Laboratory, which is a medium sized lab used for experimentation. New Standard Operation A modified 'F.O.B Laboratory' map is also part of a new Standard Operation, called 'Classic Push', the aim is to push into the map and collect an item quickly, in this case 'Research Documents'. 1 New Weapon The new weapon is the Galil! This is Fully-Auto, fires every 0.2 seconds, and kills in 2 shots. The weapon fits inbetween the AK and the G-36 in terms of power, rate of fire and damage. 3 New Usable Items There's 3 new Items, the first is a 'Flash Grenade' (common), which has a 2 second fuse and stuns zombies for 3 - 5 seconds. The second is a 'Headset' (rare), this reduces fog in all types. The last item is 'Improved Torch Batteries' (rare), this increases the light from your torch on night maps. and Much More! Not only are these changes being added, but there's also heaps of bug-fixes and features I've added from the community discussion . This includes Item Tooltips, a new Main Menu, Performance Mode Fixes, and much more! See the changelog below, also available in-game:
changedMap Additions
added'F.O.B Laboratory' has been added to available maps - 'F.O.B Research Center' has been added to available maps - 'Classic Push' Mode has been added to Standard Operations
changedItem / Weapon Additions
added'Galil' assault rifle has been added - 'Improved Torch Batteries' has been added - 'Flash Grenade' has been added - 'Headset' has been added

Another feature update has released, and with fixes out the way this update focuses on just adding content! Here's a list with the new additions, and an explanation for each:

  • Marketplace You can now purchase and sell items! Items are purchased at the Market Value and then Sold at 75% of the Market Value. Most items available can be purchased, however the more rare the item, the more expensive. I'm trying to balance prices as best as i can after this update is public.

    2 New Maps There's 2 new maps based around the F.O.B faction (from lore in the first game). The first is the F.O.B Research Centre, which is a large sized lobby area with offices attached. The second map is the F.O.B Laboratory, which is a medium sized lab used for experimentation.

    New Standard Operation A modified 'F.O.B Laboratory' map is also part of a new Standard Operation, called 'Classic Push', the aim is to push into the map and collect an item quickly, in this case 'Research Documents'.

    1 New Weapon The new weapon is the Galil! This is Fully-Auto, fires every 0.2 seconds, and kills in 2 shots. The weapon fits inbetween the AK and the G-36 in terms of power, rate of fire and damage.

    3 New Usable Items There's 3 new Items, the first is a 'Flash Grenade' (common), which has a 2 second fuse and stuns zombies for 3 - 5 seconds. The second is a 'Headset' (rare), this reduces fog in all types. The last item is 'Improved Torch Batteries' (rare), this increases the light from your torch on night maps.

    and Much More! Not only are these changes being added, but there's also heaps of bug-fixes and features I've added from the community discussion. This includes Item Tooltips, a new Main Menu, Performance Mode Fixes, and much more! See the changelog below, also available in-game:

Map Additions

  • 'F.O.B Laboratory' has been added to available maps - 'F.O.B Research Center' has been added to available maps - 'Classic Push' Mode has been added to Standard Operations

Item / Weapon Additions

  • 'Galil' assault rifle has been added - 'Improved Torch Batteries' has been added - 'Flash Grenade' has been added - 'Headset' has been added

Gameplay Additions / Changes

  • Item tooltips have been added - Marketplace has been fully added - Transferring items no longer changes opacity - Weapon inventory slots now render much faster - All Inventory slots now correctly update after actions

Weapon Changes

  • Weapons no longer equip twice after spawning - Pickups now correctly remove themselves if equipped

Misc Changes

  • 'Standard Grenade' model has been updated - 'Standard Grenade' SFX no longer plays twice - 'Trapped (Hospital)' renamed to 'Classic Hospital' - Transfering items on the Main Menu now also saves the Game

Source

Steam News / 15 June 2020

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