Full notes
Full Apocalypse: 2.0 Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Maps
- Fixes
Here's Patch 16, giving a large preview of 3 tracks to the game! The main other purpose is to give polish to various different areas, and fixing unusual bugs still present. Also including features from the the community discussion, Audio / Ambience Settings, Respawning Fixed, Settings Menu Improvements, UI Stuck Fixes, Rendering Fixes, Galil Recoil Fixes, and Much More! Full changelog below:
Features Added
'Installed Content' window has been added
Logic Changes
Extracting while downed is now impossible - Extracting timer is also paused when downed
Ammo / Damage Changes
AK Ammo changed from 26 to 30 - AK Extended changed from 35 to 36 - Bizon Ammo changed from 30 to 64 - Bizon Extended changed from 40 to 72 - G36C Changed from 9 to 30 - G36C Extended changed from 13 to 34 - G36C Damage changed from 100 to 70
Sound Additions
The first 3 tracks have been added to the game - Base Volume has been added to the settings menu - Music Volume has been added to the settings menu - Ambience Volume has been added to the settings menu - Ambience now persists regardless of current game state - Ambience no longer occasionally stops playing after 1 hour
Weapon Changes
G36 Smoke Grenades removed from weapon model - AK Torch removed from weapon model
Camera Changes
Camera limits have been increased
Settings Menu Changes
Swap type of inventory button style updated - Every setting is now split in different categories - Pause menu now has an indicator showing settings are unavailable - The order and layout of each setting is modified slightly - 'Effects Quality' renamed to 'Particles Quality' - 'TAA Quality' renamed to 'TAA Filter Size' - 'Reset All' renamed to 'Reset Video'
Rendering Changes
White boxes appearing on night maps has been fixed - White platform on 'Destroyed City' has been removed - Smoke and Leaves on 'Legacy Hospital' have been removed
Zombie Changes
Dead zombie models no longer receive blood decals (only the scenery) - Shooting dead zombies now splatters blood regardless of hit area - Bunker navigation for zombies fixed
Economy Changes
Stats now increase in price slightly after every purchase
Respawn Changes
Respawning no longer crashes the game back to windows - Respawning no longer crashes your current running server - Respawning acts as a revive instead of a complete player reset - Respawning also retains all your weapons, inventory, stats, etc
UI Changes
Refresh servers and server list has been re-aligned - Opacity of items in-game now matches the main menu - Backpack UI or Looting UI being stuck on the HUD is fixed - Pressing Tab when the Inventory is open now forces all windows shut - Your inventory is now unavailable until you've fully spawned (10s) - Loadout UI on the main menu now has matching opacity - Server list now explains why your match may not show up
Attachment Changes
Extended Magazine now works exactly as expected
Recoil Changes
Galil now has more substantial camera recoil - Galil now has more substantial mouse recoil
Source
Changelog.gg summarizes and formats this update. How we read updates.
