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Steam News18 June 20206y ago

Release - Patch 11

Patch 11 adds more content outside of fixes, including 5 Zombies, 21 Animations, an XP System, Ragdoll Fixes, and Much More! I've also added separate health per zombie type.

Full notes

Full Apocalypse: 2.0 Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes1 removal
  • Balance
  • Gameplay
addedPatch 11 adds more content outside of fixes, including 5 Zombies, 21 Animations, an XP System, Ragdoll Fixes, and Much More! I've also added separate health per zombie type. There's also heaps of other bug-fixes and features I've added from the community discussion . See the changelog below:
changedGameplay Additions
addedXP System has been added - Player Stats have been added
addedNew Zombie Type Added (Swat) - New Zombie Type Added (Police) - New Zombie Type Added (Mutant) - New Zombie Type Added (Patent) - New Zombie Type Added (Civilian)
removedOld Zombie had aged animations removed - Health is now dependant on zombie type - Standing up animation is now played
changedRagdoll has been re-made to be more reliable - Impulse on ragdolls after death has been reduced

Patch 11 adds more content outside of fixes, including 5 Zombies, 21 Animations, an XP System, Ragdoll Fixes, and Much More! I've also added separate health per zombie type. There's also heaps of other bug-fixes and features I've added from the community discussion. See the changelog below:

Gameplay Additions

  • XP System has been added - Player Stats have been added

Zombie Additions

  • New Zombie Type Added (Swat) - New Zombie Type Added (Police) - New Zombie Type Added (Mutant) - New Zombie Type Added (Patent) - New Zombie Type Added (Civilian)

Zombie Changes

  • Old Zombie had aged animations removed - Health is now dependant on zombie type - Standing up animation is now played

Physics Changes

  • Ragdoll has been re-made to be more reliable - Impulse on ragdolls after death has been reduced

Source

Steam News / 18 June 2020

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