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Steam News28 May 20206y ago

Release - Feature Update 1

The largest update has released, introducing several game-changing features, and ultimately improving the game flow!

Full notes

Full Apocalypse: 2.0 Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions0 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
addedThe largest update has released, introducing several game-changing features, and ultimately improving the game flow! Here's a list with the new gameplay features, and an explanation for each:
addedNew Game Economy This doesn't mean micro-transactions (they won't be added), this means that depending on the map, time of day (day or night) and depending on the type of run (cash or supplies) you'll get rewards for surviving as long as possible. After leaving, you'll be able to look through the supplies you've found. Item Marketplace This will be used for trading supplies or cash for usable items (eg, grenades, armour). Not to be misinterpreted as micro-transactions, this will solely be used for in-game items without any real cash. Custom Operations From now on any matches you create are called Custom Operations, this is when you choose the map, the time of day, and the run. This is very similar to the previous matches created. Standard Operations A new feature being added is Standard Operations, which is when the game chooses a custom mission with a unique set of objectives. When starting it'll cost your character a fee, however the reward is much higher if finished without being killed. The first Operation has been added! Game Extraction Lasting a long time to gain heaps of cash or supplies is a good thing, but you need to extract in order to collect your reward. Simply press the extract key and it'll take your character 30 seconds to leave, however, if you die or quit the reward is lost. Some Operations can disable this for a location instead. Disabled Features I'll be disabling the Marketplace and Inventory while i make sure everything else (like the economy) works as expected, if everything is good I'll quickly enable them after the patch is released. and Much More! Not only are these changes being added, but there's also heaps of bug-fixes and features I've added from the community discussion . This includes optimisation, a new AK, Med Kits, a new Weapon (Bizon SMG), and much more! See the changelog below, also available in-game:
addedWeapon Additions - Weapon 'Bizon PP19 SMG' has been added - Weapon 'Bizon PP19 SMG' fire rate set to ~0.1s - Weapon 'Bizon PP19 SMG' damage set to 4 hits - Weapon 'Bizon PP19 SMG' bullet count set to 30 - Weapon 'AK-74u' model has been completely replaced
addedGameplay Additions - Extraction functionality fully added - Cash and Supplies searching fully added - Cash and Supplies economy fully added - 1 Med Kit has been added to each map - Operations functionality have been added - First operation has been added
fixedWeapon Changes - Fire effect has been fixed and moved - Weapon models have been improved further - AK now has slightly increased damage (2-3 hits) - All weapons now have new stocks (except shotgun) - All fire rates are now more reliable
fixedZombie Changes - Zombie headshot's have been fixed - Zombie hits to legs/arms now have reduced damage - Zombie bodies now get deleted after 300 seconds - Zombie ragdoll's now have the correct direction - Zombie spawns are now slightly more reliable - Zombie's can now navigate bunker better - Kill count has been made more reliable - Zombie's are now much louder

The largest update has released, introducing several game-changing features, and ultimately improving the game flow! Here's a list with the new gameplay features, and an explanation for each:

  • New Game Economy This doesn't mean micro-transactions (they won't be added), this means that depending on the map, time of day (day or night) and depending on the type of run (cash or supplies) you'll get rewards for surviving as long as possible. After leaving, you'll be able to look through the supplies you've found.

    Item Marketplace This will be used for trading supplies or cash for usable items (eg, grenades, armour). Not to be misinterpreted as micro-transactions, this will solely be used for in-game items without any real cash.

    Custom Operations From now on any matches you create are called Custom Operations, this is when you choose the map, the time of day, and the run. This is very similar to the previous matches created.

    Standard Operations A new feature being added is Standard Operations, which is when the game chooses a custom mission with a unique set of objectives. When starting it'll cost your character a fee, however the reward is much higher if finished without being killed. The first Operation has been added!

    Game Extraction Lasting a long time to gain heaps of cash or supplies is a good thing, but you need to extract in order to collect your reward. Simply press the extract key and it'll take your character 30 seconds to leave, however, if you die or quit the reward is lost. Some Operations can disable this for a location instead.

    Disabled Features I'll be disabling the Marketplace and Inventory while i make sure everything else (like the economy) works as expected, if everything is good I'll quickly enable them after the patch is released.

    and Much More! Not only are these changes being added, but there's also heaps of bug-fixes and features I've added from the community discussion. This includes optimisation, a new AK, Med Kits, a new Weapon (Bizon SMG), and much more! See the changelog below, also available in-game:

Weapon Additions - Weapon 'Bizon PP19 SMG' has been added - Weapon 'Bizon PP19 SMG' fire rate set to ~0.1s - Weapon 'Bizon PP19 SMG' damage set to 4 hits - Weapon 'Bizon PP19 SMG' bullet count set to 30 - Weapon 'AK-74u' model has been completely replaced

Gameplay Additions - Extraction functionality fully added - Cash and Supplies searching fully added - Cash and Supplies economy fully added - 1 Med Kit has been added to each map - Operations functionality have been added - First operation has been added

Weapon Changes - Fire effect has been fixed and moved - Weapon models have been improved further - AK now has slightly increased damage (2-3 hits) - All weapons now have new stocks (except shotgun) - All fire rates are now more reliable

Zombie Changes - Zombie headshot's have been fixed - Zombie hits to legs/arms now have reduced damage - Zombie bodies now get deleted after 300 seconds - Zombie ragdoll's now have the correct direction - Zombie spawns are now slightly more reliable - Zombie's can now navigate bunker better - Kill count has been made more reliable - Zombie's are now much louder

Interface Changes - Player earnings and supplys added to main menu - Main Menu messages have been improved - Main Menu now has 'Recent Patch' screen - Pause menu now completely pauses game - Pause menu quit to main menu fixed - Logo not showing has been fixed - Loading indicator has been added - 'Setup Game' menu has been re-done - All interfaces have been scaled down (30%) - Objective indicator changed and improved

Player Changes - Player shadow being shown has been fixed - Player code has been improved for efficency - Med Kits indicator added to gameplay screen - Bloom causing artifacts when firing has been fixed

Map Changes - White boxes have been removed from all maps - Lighting corrected on all night maps - 'Classic Manor' second room has been fixed - 'City' floor has been fixed and brightend* - 'Bunker' has more routes blocked off - 'Bunker' zombie navigation has been improved - 'Main Menu' lighting has been fixed and improved - 'Main Menu' more background zombie sounds removed - 'Main Menu' post processing has been improved - 'Main Menu' performance has been greatly improved - Crates dark bug has been improved on every map* *HD Mode only (performance mode fix coming soon)

Source

Steam News / 28 May 2020

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