Full notes
Full Apocalypse: 2.0 Edition update
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What changed
- Gameplay
- Maps
Patch 7 introduces more player feedback, featuring new zombie ragdolls, ADS polish, blood improvements, spawning fixes, optimisation, and much more! Here's the changelog:
Weapon Changes - ADS now perfectly matches Crosshair - Bullet raycasting is now perfectly in sync - Weapon models have been improved slightly - Weapon angles have been improved significantly - Weapon's can now be used while jumping
Zombie Changes - Blood now spawns where each bullet hits - Blood has been optimised in almost every area - Blood being deactivated has been smoothed out - Blood is no longer dependant on the zombie being alive - Zombie hitboxes have been improved further - Zombie ragdoll is now slightly more realistic - Zombie ragdoll now gets pushed with bullet impacts - Zombie's now have collision and can't be pushed* *let me know about this change, it can be reverted :)
Zombie Attack Changes - Zombie's give the player more space when attacking - Zombie can't attack unless close to the player (1m) - Zombie can't attack unless they're still alive - Zombie attacks are now much more responsive - Zombie attacks are now much more reliable - Zombie delays between actions has been reduced
Map Changes - 'School' player spawn has been rotated to face the map - 'School' zombie spawn has been moved to the locker room - 'School' old zombie spawn has been blocked off - 'Manor' collision and teleporting has been improved
Source
Changelog.gg summarizes and formats this update. How we read updates.
