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Steam News22 May 20206y ago

Release - Patch 7

Patch 7 introduces more player feedback, featuring new zombie ragdolls, ADS polish, blood improvements, spawning fixes, optimisation, and much more!

Full notes

Full Apocalypse: 2.0 Edition update

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What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Maps
addedPatch 7 introduces more player feedback, featuring new zombie ragdolls, ADS polish, blood improvements, spawning fixes, optimisation, and much more! Here's the changelog:
addedWeapon Changes - ADS now perfectly matches Crosshair - Bullet raycasting is now perfectly in sync - Weapon models have been improved slightly - Weapon angles have been improved significantly - Weapon's can now be used while jumping
addedZombie Changes - Blood now spawns where each bullet hits - Blood has been optimised in almost every area - Blood being deactivated has been smoothed out - Blood is no longer dependant on the zombie being alive - Zombie hitboxes have been improved further - Zombie ragdoll is now slightly more realistic - Zombie ragdoll now gets pushed with bullet impacts - Zombie's now have collision and can't be pushed* *let me know about this change, it can be reverted :)
changedZombie Attack Changes - Zombie's give the player more space when attacking - Zombie can't attack unless close to the player (1m) - Zombie can't attack unless they're still alive - Zombie attacks are now much more responsive - Zombie attacks are now much more reliable - Zombie delays between actions has been reduced
changedMap Changes - 'School' player spawn has been rotated to face the map - 'School' zombie spawn has been moved to the locker room - 'School' old zombie spawn has been blocked off - 'Manor' collision and teleporting has been improved

Patch 7 introduces more player feedback, featuring new zombie ragdolls, ADS polish, blood improvements, spawning fixes, optimisation, and much more! Here's the changelog:

Weapon Changes - ADS now perfectly matches Crosshair - Bullet raycasting is now perfectly in sync - Weapon models have been improved slightly - Weapon angles have been improved significantly - Weapon's can now be used while jumping

Zombie Changes - Blood now spawns where each bullet hits - Blood has been optimised in almost every area - Blood being deactivated has been smoothed out - Blood is no longer dependant on the zombie being alive - Zombie hitboxes have been improved further - Zombie ragdoll is now slightly more realistic - Zombie ragdoll now gets pushed with bullet impacts - Zombie's now have collision and can't be pushed* *let me know about this change, it can be reverted :)

Zombie Attack Changes - Zombie's give the player more space when attacking - Zombie can't attack unless close to the player (1m) - Zombie can't attack unless they're still alive - Zombie attacks are now much more responsive - Zombie attacks are now much more reliable - Zombie delays between actions has been reduced

Map Changes - 'School' player spawn has been rotated to face the map - 'School' zombie spawn has been moved to the locker room - 'School' old zombie spawn has been blocked off - 'Manor' collision and teleporting has been improved

Source

Steam News / 22 May 2020

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