Full notes
Full Apocalypse: 2.0 Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Patch 8 enables much more content from the feature update! Including inventory, looting, extraction changes, and much more. Not only are these changes being added, but there's also heaps of bug-fixes and features I've added from the community discussion. See the changelog below:
Gameplay Additions
Base Inventory has been enabled (doesn't reset on death) - Player Inventory has been enabled (does reset on death) - There's now a timer before extraction is possible - Saving System has been re-implemented
Gameplay Changes
Supplies have been replaced with real items - Cash runs giving incorrect rewards has been fixed - Weapons and Items now need to be picked up with 'E' - Quitting to the main menu now simply kills your character - Meds now affect the player instantly and add 25% health - Adrenaline has been re-mapped to 'Q' and Inventory is 'TAB'
Zombie Changes
Zombie spawns are now much more balanced across maps - Zombie headshot and leg detection has been fixed - Zombie's not playing custom death animations is fixed - Zombie ragdolls have been made more reliable
Misc Changes
Incompatible saves no longer prevent the game from starting up - Searchable lockers with random loot added to each map - Much more meds have been added to each map
Removed Features
The marketplace is still disabled while i finish the last few bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
