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Steam News1 June 20206y ago

Release - Patch 8

Patch 8 enables much more content from the feature update! Including inventory, looting, extraction changes, and much more.

Full notes

Full Apocalypse: 2.0 Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions2 changes2 removals
  • Gameplay
  • Balance
  • Maps
addedPatch 8 enables much more content from the feature update! Including inventory, looting, extraction changes, and much more. Not only are these changes being added, but there's also heaps of bug-fixes and features I've added from the community discussion . See the changelog below:
changedGameplay Additions
addedBase Inventory has been enabled (doesn't reset on death) - Player Inventory has been enabled (does reset on death) - There's now a timer before extraction is possible - Saving System has been re-implemented
changedGameplay Changes
fixedSupplies have been replaced with real items - Cash runs giving incorrect rewards has been fixed - Weapons and Items now need to be picked up with 'E' - Quitting to the main menu now simply kills your character - Meds now affect the player instantly and add 25% health - Adrenaline has been re-mapped to 'Q' and Inventory is 'TAB'
fixedZombie spawns are now much more balanced across maps - Zombie headshot and leg detection has been fixed - Zombie's not playing custom death animations is fixed - Zombie ragdolls have been made more reliable

Patch 8 enables much more content from the feature update! Including inventory, looting, extraction changes, and much more. Not only are these changes being added, but there's also heaps of bug-fixes and features I've added from the community discussion. See the changelog below:

Gameplay Additions

  • Base Inventory has been enabled (doesn't reset on death) - Player Inventory has been enabled (does reset on death) - There's now a timer before extraction is possible - Saving System has been re-implemented

Gameplay Changes

  • Supplies have been replaced with real items - Cash runs giving incorrect rewards has been fixed - Weapons and Items now need to be picked up with 'E' - Quitting to the main menu now simply kills your character - Meds now affect the player instantly and add 25% health - Adrenaline has been re-mapped to 'Q' and Inventory is 'TAB'

Zombie Changes

  • Zombie spawns are now much more balanced across maps - Zombie headshot and leg detection has been fixed - Zombie's not playing custom death animations is fixed - Zombie ragdolls have been made more reliable

Misc Changes

  • Incompatible saves no longer prevent the game from starting up - Searchable lockers with random loot added to each map - Much more meds have been added to each map

Removed Features

  • The marketplace is still disabled while i finish the last few bugs

Source

Steam News / 1 June 2020

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