In this update4
Full notes
Full Apex Rush update
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What changed
- Maps
- Fixes
- Gameplay
- Balance
Apex Rush changes
New Content
10 Additional Training maps have been added as a new playlist in the Race mode! Now entered directly upon finishing the tutorial. These maps are shorter and focus on learning individual techniques that are useful for the later tracks in the game.
QOL/Fixes
-Fixed camera switching not instantly switching to the correct camera, would lag behind “one step” in the camera index order.
-Race now resets fully even when using quick respawn if no checkpoints have been crossed yet.
-Added 240 & 360fps lock to video settings.
-Adjusted duration before anti-drift score punishment on Drift Docks kicks in.
Map Adjustments
-New start to Highfall 3 (Leap of Faith), after watching multiple videos and streamers doing the first jump I found it was way too inconsistent at times unless you landed perfectly. The new route is faster so no need for leaderboard tweaks.
-Fixed a bug on The Ridge 3 (Slippery Bowls), cars could sometimes come to a full stop right before checkpoint 1.
-Adjusted the large down ramp on The Ridge 14 (Horizon Drop), slightly easier to land now.
-Fixed a cut that was found on The Ridge 12 (The Drop In), this cut was already prevented on the Master track section but missed in the final build for map 12. A small leaderboard adjustment was made here. (Even though the cut was very cool and all future cuts are allowed, this one was left in by accident)
Drift Medal Tweaks
-After going over the leaderboards from week 1, and considering the changes made to the drift handling the medal score targets have been adjusted slightly along with some additional time added to a couple challenges. Thank you all for playing on week 1! With your feedback the game has improved a ton and I very much appreciate all the suggestions! Expect some Trackbuilder improvements next.
Source
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