Full notes
Full Apex Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
Quality of life updates and bugfixes!
-Added current speed when crossing a checkpoint to the Racing UI, I’ll be working on adding delta splits for this next.
-Added a restart button to pause menu’s that also shows the keybind to use when playing.
-Fixed issue where radial menu would overlap with the pause menu and vice versa.
-Fixed keybinds resetting upon game restart, let me know if this issue persists.
-Added a reset keybinds button in the input settings menu.
-Increased the stepsize for the sliders in the audio settings menu when using controller to adjust volume.
-Slightly lowered the input required to free-look, would previously move camera on accident often, especially after the previous deadzone reduction update.
-Added decimal interval to the camera reset speed in camera settings.
-Added some useful tips in the loading screens.
-Added an arrow above the booster landing on Highfall 1 to help with lineups.
-Fixed booster overlapping with platform on Highfall 16 Voltra Master.
Source
Changelog.gg summarizes and formats this update. How we read updates.
