In this update5
Full notes
Full Apex Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Workshop
- Fixes
- UI and audio
Apex Rush changes
A new update is here! This is the first major track builder update since launch and it also includes some improvements made to the handling of all race cars, making driving more enjoyable for both keyboard and controller players.
Track Builder
New Features
-Added a new “Advanced Grid” option, toggles between the global building grid and any selected objects grid.
-Added multi-select objects by holding shift and selecting objects.
-Added a highlight around the selected object.
-Added undo delete object to the undo feature.
-Added a new toolbar for rotation options, with set base values.
-Improved guide layout for the builder.
-Here’s a video showing some of the new features! View store page
Bug Fixes/Other
-Added a new sorting method to the objects in the inventory panel, now always displayed in the same position and order when browsing.
-Adjusted the lighting on all workshop world maps to match track builder lighting.
-Fixed spacebar stealing focus in building toolbar after interacting with the cursor.
-Added missing controls to the track builder guide.
-Fixed bug where playing workshop tracks would sometimes reset your ghost settings to 0 making them invisible in campaign tracks.
-Added Left U-Turn variation
-Added Small Arrow Sign variation
-Added arrows on both sides of the large & small arrow signs.
Upcoming Track Builder updates include an overhauled gizmo system with better movement controls and new tools such as drag to select objects box, undo rotations & movements and more!
Handling Improvements
-Reworked the handbrake mechanic for all race cars, increased slide functionality.
-Improved steering input curve. Slightly reduced sensitivity for small steering inputs, making smooth and precise steering easier.
-Improved keyboard steering, making it more competitive with controllers. The new steering function provides smoother input and reduces the jittery feel of rapid key taps. Brief taps will no longer apply full steering lock, reducing wheel friction and helping maintain speed.
-Improved suspension for all race cars, more travel and less pre-dampening making the car more controllable during bumpy roads.
Other/QOL
-Added ability to clear a key-bind completely in the input settings for both keyboard and controllers.
-Improved keyboard navigation in menus.
-Revised the countdown SFX.
-Adjusted diamond time on levels: The Ridge 1 & 3.
A roadmap for 2026 is now also available on the game’s store page!
Source
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