In this update8
Full notes
Full Apex Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- UI and audio
- Fixes
Apex Rush changes
Here's what's new in v.0.1.7.4! Track Builder
New Objects
-53 New Track pieces/Objects added in categories:
-Ramps, Scenery, Slopes, Straights, Tubes & Turns
New Tools
-New & improved toolbar when building.
-Adjustable grid size for more precise placement, 50, 100, 250 & 500 (default)
-ALT + Drag now duplicates selected objects.
Other
-Added ability to quick-reset when playtesting & validating the track, same as regular racing.
-Smoother move control with Gizmo & improved Z axis precision.
-Link to access Workshop in the menu if no tracks have been subscribed to yet.
-Added 3 new difficulty rating tags when uploading your track.
Upcoming features currently in development:
-Local grid system for objects, separate from the main grid. Adds improved ability to build at various angles.
-Selecting and moving + rotating multiple items at once.
-Incremental rotation snapping using mouse scroll.
-Add Delete > Undo using CTRL + Z.
Alternate In-Air Controls
There have been many requests to add an alternate in-air control setting which rolls the car instead of steering (yaw) when the handbrake is held, similar to how air-control works in Rocket League.
-This has now been added to the input settings menu!
Other
-Improved UI background element for the timer box.
-Added an edge to boosters without guard rails to help see where the overlap effect would trigger.
-Removed left thumbstick click as secondary jump input for the Alera (can still be re-binded in settings)
-Slightly increased in-air rotation speeds for the drift cars.
-Implemented a fix for the double bonus bug in drift mode.
-Fixed flipped normals on the Alera Race Wing.
Source
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