Full notes
Full Apex Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Fixes
- UI and audio
Excited for everyone to give this update a go, please let me know your thoughts!
Improvements to handling and general quality of life upgrades:
-Overhaul to the Race physics & handling, massive decrease in under steer at high speeds, feels much more connected to the track, will also make the cars slightly faster. -Landing bug that happened often with the Voltra upon landing to much on the front wheels/bumper has been greatly reduced, collision changes to the body and tweaked restitution physics.
-Finishing a race now displays a delta time for all medals of the track.
-Changing camera view now saves the view until changed again, across all cars.
-Improved UI navigation in Workshop Maps menu, specifically when using gamepads.
Bug Fixes:
-Fixed issue where pause menu could be opened while in the post-race screen.
-Decreased the distance of how far away a trackpiece can be placed in the trackbuilder.
-Fixed issue where deleting an object while holding LMB removed the UI cursor.
-Fixed spawn point when loading into Ridge Snow in Trackbuilder.
-Fixed issue where leaderboard could be spammed to spawn duplicate entries in the menu.
-Fixed Workshop maps not displaying the correct info when selected.
-Fixed UI navigation of Workshop map browser menu, back button goes to map select now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
