Full notes
Full Apex Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
I've continued reading your feedback and have implemented handling upgrades to both game modes , see the new changes below!
-Increased the in-air rotation control by 30% across all race cars, making for a smoother experience and more time to adjust for landings. -Increased the turning radius at higher speeds with the race cars, switching to a more linear curve for how the steering input is applied. -Increased the rise and fall rate of the steering inputs for the drift cars. -Improved drift handling to make it easier to initiate drifts. Also decreased the strength of the auto straighten of the car when throttle is released. -Tweaked the ending of the first race track in Highfall (Welcome To Highfall) - making it easier to take the corner leading up to the final jump. -Tweaked a section of Highfall map 5 (Splash Finale) - replacing a difficult jump leading into the bank in the middle of the map. -Added the keybind to reset the track using Backspace on keyboard after a race has been finished. Thanks for your shown interest in the game so far, I'll keep pushing updates to get the game to where we all want it to be!
Source
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