Update log
Full Antimatter update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Fixes
- Balance
- Gameplay
First patch for Demo II. Fixed some issues related to AI, fixed some crash. Some improvments on the UI.
With the AI fixed, a host of spacecrafts is getting busy bringing back the salvaged materials from a destroyed station
B0017
Release date: 28-09-2025 Minor update
Fixed: Game could soft crash (huge slow down) due to error in tradenode buffer orders aggregation computation
Fixed (Experimental): Player could sometimes spawn in a remote location -Floating point adjustment temporarly disabled for the duration of galaxy gen + forced ResetCameraPosition on gen start
Fixed: Spacecrafts with an invalid destination were keeping throttle up and previous trajectory
Fixed: Spaceship maximum cargo capacity was bugged the capacity was growing on refresh
Fixed issue during inventory transfer resulting in mathematical overflow
Improved opportunity tasks (rescue, loot recover) to consider available cargo space and remaining crew berth
Revised/Fixed: return to base behaviour -Return to base triggers properly (when no opportunity) -RTB now automatically drop off cargo and prisoners -RTB was sometimes not working as it should This closes the rescue/pick up cargo opportunity tasks RTB loop
Fixed: Patrol tasks or missions assigned to a destroyed/deleted location did not recovered properly
Fixed: Colony, outpost and all others docking facilities now properly display the docked ships
Fixed/QoL: Improved zoom with mouse wheel
Added QoL: a 'Pause' overlay is displayed when the game is paused
Fixed: character's Action Points (AP) evolution was not applying the right balance each day
Source
