What changed
1 fix1 addition1 change0 removals
- Compatibility
- Performance
- Events
fixedFixed the compatibility of blood bar and shield bar with animation. Fixed the impact of collision between characters. Fixed effect details UI rendering issue and level issue obscured by equipment bar. Fixed the problem of cartoon linking up with Caton. Fixed the problem that the shotgun overload player does not move backward and other Buff are not effective. Fixed the problem that the additional effect of equipment and the card series of killing enemies are not effective. Fixed the weapon to kill the enemy without adding Buff. Fixed a problem where the card noun explanation details UI was blocked by other UI.
changedOptimization matters :
addedAdd music for last levels Updated animated round switch switches When you get equipment, you can choose what you need from 2 items. Rewards Credit point rewards are awarded when you refuse to receive cards and equipment. The first level's overall card award acquisition is optimized so that you can acquire cards that are more relevant to your current card group.
反图灵测试/Anti-TuringTest changes
fixedFixed the compatibility of blood bar and shield bar with animation. Fixed the impact of collision between characters. Fixed effect details UI rendering issue and level issue obscured by equipment bar. Fixed the problem of cartoon linking up with Caton. Fixed the problem that the shotgun overload player does not move backward and other Buff are not effective. Fixed the problem that the additional effect of equipment and the card series of killing enemies are not effective. Fixed the weapon to kill the enemy without adding Buff. Fixed a problem where the card noun explanation details UI was blocked by other UI.
changedOptimization matters :
addedAdd music for last levels Updated animated round switch switches When you get equipment, you can choose what you need from 2 items. Rewards Credit point rewards are awarded when you refuse to receive cards and equipment. The first level's overall card award acquisition is optimized so that you can acquire cards that are more relevant to your current card group.
hi everyone!
We just released an update!
Thanks to all the players who informed us of these problems on social networking sites, steam platform and QQ group! All your reports, feedback and suggestions are very valuable to us. They can make our game better and help us identify and solve problems as soon as possible.
Update content:
Fixed the compatibility of blood bar and shield bar with animation. Fixed the impact of collision between characters. Fixed effect details UI rendering issue and level issue obscured by equipment bar. Fixed the problem of cartoon linking up with Caton. Fixed the problem that the shotgun overload player does not move backward and other Buff are not effective. Fixed the problem that the additional effect of equipment and the card series of killing enemies are not effective. Fixed the weapon to kill the enemy without adding Buff. Fixed a problem where the card noun explanation details UI was blocked by other UI.
Optimization matters:
Add music for last levels Updated animated round switch switches When you get equipment, you can choose what you need from 2 items. Rewards Credit point rewards are awarded when you refuse to receive cards and equipment. The first level's overall card award acquisition is optimized so that you can acquire cards that are more relevant to your current card group.