Full notes
Full 反图灵测试/Anti-TuringTest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Fixes
- Balance
- Performance
反图灵测试/Anti-TuringTest changes
We just released an update!
Thanks to all the players who informed us of these issues on social networking sites, Steam platforms and QQ groups! All your reports, feedback and suggestions are very valuable to us. They can make our game better and help us identify and solve problems as quickly as possible.
update list
Added consciousness synchronization rate system-the system will dynamically change the difficulty of the enemy according to your behavior in each game
Every choice you make will not only affect your way of fighting, but also affect the strength of the enemy
Different rates of consciousness synchronization also mean different levels of rewards.
Choose your most comfortable intensity challenge
Added a multi-language system (it will be easier to translate and adjust the unified description in the future)
Added equipment corresponding to the consciousness synchronization rate system
Fixed some enemy behavior execution errors
Fixed an issue where intent would be lost
Fixed an issue where piercing damage and normal damage were calculated incorrectly
Fixed the problem that some interface sound effects did not play
Fixed an issue where the creation value description was incorrect
Optimized the enemy's HP and shield value
Optimize the player archive data function (if there is still progress in the game before the update, this game record will be deleted)
Optimized the performance of some animations
Source
Changelog.gg summarizes and formats this update. How we read updates.
