Full notes
Full 反图灵测试/Anti-TuringTest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Store
- Performance
- Fixes
反图灵测试/Anti-TuringTest changes
Thanks to all the players who informed us of these issues on social networking sites, Steam platforms and QQ groups! All your reports, feedback and suggestions are very valuable to us. They can make our game better and help us identify and solve problems as soon as possible.
his time we focused on improving the experience of all aspects of the game, optimizing animations, and adding a new dynamic difficulty system! Welcome everyone to play the new version~
update list
Added new sound effects and adjusted some sound effects
Added detailed sound effects such as effect sound effects and cards
Add a synchronous awareness rate system, every decision you make will affect your every game experience
Add a new weapon-Energy Steal Assistant
Added 3 new items
Optimized the structure of the overall value and added more random elements
Optimized the effect of some equipment to make it more in line with the current value
The damage and use conditions of the overall weapon have been optimized. Use more weapons!
Optimized and modified the damage value and effect of some cards
Optimized the distribution of enemies
Increased the frequency of rest spots and shops
Show rest point recoverable value
Adjusted 3 bosses in the first level
Refactored animation performance, (we will continue to pay attention to this issue)
Fixed the stuttering and stuttering of the character moving animation
Fixed the situation where other animations would be inserted into the character using weapon animations
Fix the problem of unsynchronized sound effects and animation
Added Chinese and English switching in the setting options
Cannot exit after repair tutorial failed
Fixed the bug that the enemy's distance attack value displayed incorrectly
The card and character attack value is displayed and the display error is fixed
The font display of normal attack and piercing damage is distinguished
In the fourth level of the tutorial, the enemy's state is chaotic and the game cannot be continued. Fix
Fixed the issue that items and equipment can still be obtained if there are not enough gold coins in the event
The UI details of the buff description box have been changed
Source
Changelog.gg summarizes and formats this update. How we read updates.
