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Steam News16 September 20214y ago

First Stage Optimization And Short-term Updates Plan

Hi, everyone! We just released an update! Thanks to all the players who brought these issues to our attention on social sites, Steam and QQ groups!

Full notes

Full 反图灵测试/Anti-TuringTest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Performance
  • Gameplay
  • Balance
changedCritical issue fixes First of all, we’d like to thank the players for supporting our game. We have received many suggestions and feedbacks, and will address a few of the more critical issues. We’ll also announce our recently planned updates. We are currently working on the out-of-sync animations issue, most of the animations will be fixed in this update. We will continue to monitor the animation performance issues. The difficulty curve is the result of multiple factors. We intend to optimize it by making equipment drops selectable, enhancing card synergies and adjusting enemy stats. This might take several iterations, and feedback from players are always welcomed. As for performance issues, the game currently suffers from memory overflows and sudden lags. We have found the cause of those problems, and plan to complete this part of optimization within two weeks. We are sorry about the problematic English version. The UI display issue is being fixed, and please report any translation errors, we’ll fix them right away. About the game UI, in order to improve the overall visual feedback, we plan to optimize the performance of some feedback and response events without replacing art resources. Due to our lack of expertise, we can’t improve the sound effects in a short term. We are currently looking for professional outsourcing firm to improve the sounds. Our BGM is made by the lead singer of Colored Bra, an indie band from Chengdu. Part of the trailer BGM was made by them. More musics will be added in October. Also kudos to Colored Bra, they are definitely a great band! Right now we don’t have separate test and stable branches, so small updates will be more frequent recently. We plan to organize the workflow and add the test branch within a month. The stable branch will be updated on a pace of once per two weeks basis, while the test branch will keep the current update frequency. Plan for Subsequent Updates During this stage, we plan to add two important updates after fixing the current issues. 1 - Add the Consciousness Synchronization Rate system. This system will adjust the difficulty dynamically according your actions during each game, while also affects your Tungsten gain and gameplay experience. Play with the style you're good at to get more rewards! 2 - Add Weapon Blueprint system.
addedYou can now unlock more weapon abilities and customize your weapons according to your preferences. This will allow you to unleash the full potential of your weapons in battles!
changedOh and, we forgot to introduce ourselves. We are the Metagalaxy Panda from Chengdu, and just like our name, we hope to bring you an exotic Sci-fi journey. We are a five-man group, and this is our first game. Below are a few things I would like to say as a producer: About the art style, we don’t have much pixel art styled works back then, on the contrary, we are more familiar with animations like Evangelion and Ghost in the Shell. So we choose this cartoonish Sci-fi style as the visual style of our first game. About the story, my favorites are works like Good Omens and Disk World. I wanted to tell some cruel story through straightforward narrative and dark humor, after all the reality is

Hi, everyone! We just released an update! Thanks to all the players who brought these issues to our attention on social sites, Steam and QQ groups! All of your reports, feedbacks, and suggestions have been invaluable to us in making our game better and helping us identify and resolve problems as quickly as possible.

Critical issue fixes First of all, we’d like to thank the players for supporting our game. We have received many suggestions and feedbacks, and will address a few of the more critical issues. We’ll also announce our recently planned updates. We are currently working on the out-of-sync animations issue, most of the animations will be fixed in this update. We will continue to monitor the animation performance issues. The difficulty curve is the result of multiple factors. We intend to optimize it by making equipment drops selectable, enhancing card synergies and adjusting enemy stats. This might take several iterations, and feedback from players are always welcomed. As for performance issues, the game currently suffers from memory overflows and sudden lags. We have found the cause of those problems, and plan to complete this part of optimization within two weeks. We are sorry about the problematic English version. The UI display issue is being fixed, and please report any translation errors, we’ll fix them right away. About the game UI, in order to improve the overall visual feedback, we plan to optimize the performance of some feedback and response events without replacing art resources. Due to our lack of expertise, we can’t improve the sound effects in a short term. We are currently looking for professional outsourcing firm to improve the sounds. Our BGM is made by the lead singer of Colored Bra, an indie band from Chengdu. Part of the trailer BGM was made by them. More musics will be added in October. Also kudos to Colored Bra, they are definitely a great band! Right now we don’t have separate test and stable branches, so small updates will be more frequent recently. We plan to organize the workflow and add the test branch within a month. The stable branch will be updated on a pace of once per two weeks basis, while the test branch will keep the current update frequency. Plan for Subsequent Updates During this stage, we plan to add two important updates after fixing the current issues. 1 - Add the Consciousness Synchronization Rate system. This system will adjust the difficulty dynamically according your actions during each game, while also affects your Tungsten gain and gameplay experience. Play with the style you're good at to get more rewards! 2 - Add Weapon Blueprint system.

You can now unlock more weapon abilities and customize your weapons according to your preferences. This will allow you to unleash the full potential of your weapons in battles!

Oh and, we forgot to introduce ourselves. We are the Metagalaxy Panda from Chengdu, and just like our name, we hope to bring you an exotic Sci-fi journey. We are a five-man group, and this is our first game. Below are a few things I would like to say as a producer: About the art style, we don’t have much pixel art styled works back then, on the contrary, we are more familiar with animations like Evangelion and Ghost in the Shell. So we choose this cartoonish Sci-fi style as the visual style of our first game. About the story, my favorites are works like Good Omens and Disk World. I wanted to tell some cruel story through straightforward narrative and dark humor, after all the reality is

Source

Steam News / 16 September 2021

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