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Steam News3 July 20224y ago

Anomalous Update

AI - Overall AI has been improved significantly. Stub characters have the ability to jump to set location for quicker access to player or to get away from gunfights. They can also do both melee and projectile attacks.

Full notes

Full Anomalous update

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What changed

4 fixes14 additions12 changes2 removals
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Fixes
changedAI - Overall AI has been improved significantly.Enemies that throw projectiles with an arc have had the physics reworked to prevent the varying speeds that was casued ( short throws were slower speed, long throws were faster speeds)
addedVisuals - Weapon and character enhancementsCharacters that throw fireballs at you as well as the two armed lazer shooters have been changed to a “Stub” - a Kosolov Industrial science division atrocity. Featuring brand new models and updated animations
changedVisuals - Weapon and character enhancementsWeapon Materials improved. You will notice more details as well as object ‘shininess’ appearing. Specular map intensity reduced throughout to improve the look of a “retro 90s rendered in modern style”.
addedAnimation - overhauled animation for a lot of weaponsNew set of animations for Stalker character
addedAnimation - overhauled animation for a lot of weaponsNew set of animations for zombies
addedAnimation - overhauled animation for a lot of weaponsNew Grenade Launcher animations

AI - Overall AI has been improved significantly.

  • Stub characters have the ability to jump to set location for quicker access to player or to get away from gunfights. They can also do both melee and projectile attacks.

  • Crawlers have a pouncing ability when near players.

  • All enemies use circle strafe tactics occasionally

  • Enemies that throw projectiles with an arc have had the physics reworked to prevent the varying speeds that was casued ( short throws were slower speed, long throws were faster speeds)

  • Fast zombies are much more agile and use jump movements often to move around

Visuals - Weapon and character enhancements

  • Characters that throw fireballs at you as well as the two armed lazer shooters have been changed to a “Stub” - a Kosolov Industrial science division atrocity. Featuring brand new models and updated animations

  • Weapon Materials improved. You will notice more details as well as object ‘shininess’ appearing. Specular map intensity reduced throughout to improve the look of a “retro 90s rendered in modern style”.

Animation - overhauled animation for a lot of weapons

  • New set of animations for Stalker character

  • New set of animations for zombies

  • New Grenade Launcher animations

  • New Rocket launcher animations

  • New Crossbow animations

  • New Machinegun animations

  • New Pistol animations

  • New Super shotgun animations

  • Capsule / Hit box of Stalker increased in size

  • Crawlers now have ragdoll physics

FX

  • More chonky gibs from enemies on general

  • New blood particle FX

  • Enemies have a finisher sound effect added on death

  • Sounds improved. Levels balanced and some gibbing soundfx added

  • Prevented multiple player hit effects in a single frame causing stacked hurt sounds. This may have been noticeable when getting hit by Shotgun soldiers when the hurt are significantly louder

  • Turrets have new shooting sfx

Balance

  • Grenade Launcher fire rate slowed down

  • Self damage adjusted

  • Shotgun and Super shotgun uses a spread pattern rather than random directional offsets

  • Zombie stagger animations cut to 2 seconds. Fixed idle-ness after staggering

  • No walking anymore. Only running. Who even walks?

Levels

  • E1m2 Combat encounter before going into the facility modified to make the zombie fight more varied and interesting

  • E1M8 had ammo types for unimplemented weapons removed

  • E1M8 old types of zombies removed

  • E1M1 has a secret that can be accessible from the room underneath it. Fixed

  • E1M3 control room textures updated

BUG FIX

  • Enemy soldier animations are now playing when firing weapons

  • Various updated menus for slightly more compact menus and easier readability

  • Changing FOV settings save

  • Projectiles with AOE have had logic reworked. AOE is wider with no damage falloff currently.

  • Fixed broken Volume classes again

  • Rocket projectile explosion sound effects fixed

  • Enemy soldier weapons hide on death. Can confuse player as they look like pickups

  • Stub Shooters balancing. More health slightly slower

  • Graphics menu populates settings on opening fix

Source

Steam News / 3 July 2022

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