HomeGamesUpdatesPricingMethodology
Steam News13 August 20223y ago

Anomalous Progress Report August 2022

Progress So its been 7 months since the release of Anomalous in Early Access. A fair amount has changed since then , a lot of updates and tweaks.

Full notes

Full Anomalous update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions1 change0 removals
  • Maps
addedProgressSo its been 7 months since the release of Anomalous in Early Access. A fair amount has changed since then , a lot of updates and tweaks. In the coming months episode 2 will be released which features new items , game play, enemies , music maps and more. An entirely new location with a lot of potential for new and interesting ways of creating havoc
addedEpisode 2Episode 2 is in progress. Its an entirely new location in an outer space setting. Anomalous Episode 1 takes place in Kosolov through its entirety and the actual location is not entirely known which I kinda like. Episode 2 introduces the grappling hook mechanic which means a lot more vertacality in maps and some more open exploration. Bigger maps in general without having endless roaming either
changedEpisode 3Later in the game I'm throwing in a map that changes up the type of gameplay entirely , just to see what its like for players. It will be an interesting experiment.
addedGeneral world revampsEpisode 1 maps are getting a nice overhaul as well. Mostly visual. I will need to redo a couple of the combat spots to give better gameplay for new AI implemented. The overhaul should improve the world building aspect and make things make more sense. Episode 1 was built off so many ideas and types of locations. Now I can create a consistency through them that makes sense. I still like the high contrast in different types of locations but I want more recognisable. Most maps will be getting a nice detail pass
addedOverhaul of E1M6 Kosolov NightfallOne of the episode 1 maps I felt needed a revamp is E1M6 . its very bare-bones in its current iteration. the new revamp introduces a little bit of a cyberpunk edge. not the overkill neon we see in othergames but rather a hint of the future

Progress

So its been 7 months since the release of Anomalous in Early Access. A fair amount has changed since then , a lot of updates and tweaks. In the coming months episode 2 will be released which features new items , game play, enemies , music maps and more. An entirely new location with a lot of potential for new and interesting ways of creating havoc

behold...kick

Episode 2

Episode 2 is in progress. Its an entirely new location in an outer space setting. Anomalous Episode 1 takes place in Kosolov through its entirety and the actual location is not entirely known which I kinda like. Episode 2 introduces the grappling hook mechanic which means a lot more vertacality in maps and some more open exploration. Bigger maps in general without having endless roaming either

Episode 3

Episode 3 is not entirely decided but I want to go a bit darker a grittier with urban locations. probably will be a large mixture of everything that I have created up until that point.

Later in the game I'm throwing in a map that changes up the type of gameplay entirely , just to see what its like for players. It will be an interesting experiment.

General world revamps

Episode 1 maps are getting a nice overhaul as well. Mostly visual. I will need to redo a couple of the combat spots to give better gameplay for new AI implemented. The overhaul should improve the world building aspect and make things make more sense. Episode 1 was built off so many ideas and types of locations. Now I can create a consistency through them that makes sense. I still like the high contrast in different types of locations but I want more recognisable. Most maps will be getting a nice detail pass

Overhaul of E1M6 Kosolov Nightfall

One of the episode 1 maps I felt needed a revamp is E1M6 . its very bare-bones in its current iteration. the new revamp introduces a little bit of a cyberpunk edge. not the overkill neon we see in othergames but rather a hint of the future

Source

Steam News / 13 August 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.