Full notes
Full Anomalous update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Just a small update to fix some concerns that were raised in the forums!
Weapon tracer lines are a lot more subtle and include a taper-off effect
Mission 12 - The elevator after defeating Walker has been replaced with a jump pad, the elevator was annoying and could bug out fairly easily
Mission 7 - you may have spotted flying grey shapes . these are now hidden and were meant to be developer-mode assets only
Mission 2 - fixed sections of toxic sludge not hurting the player
Source
Changelog.gg summarizes and formats this update. How we read updates.
