Full notes
Full Anomalous update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
- Balance
- UI and audio
You will encounter save problems if you load saved games from the first 5 maps. Rather start a new game. The levels are vastly overhauled so are enough to warrant a fresh playthrough. This only applies to the first five maps.
Character updates Stub characters have textures updated and improved model Flyer enemies replaced with a new type of character. The sentry robot.
Map updates The first set of map updates is live. The levels have received updates to everything from layout, design, enemy placement and item placement. Initially, the plan was to create more levels and introduce episodic content but over time I have ended up rather just improving existing levels. There are also more destructible objects in general.
Refinery (Level 1) overhauled. Layout and design vastly improved.
Forest (Level 2) overhauled. Layout and design vastly improved.
Rocket Fuel (Level 3) overhauled. Layout and design vastly improved.
Kosolov (Level 4) overhauled. Layout and design vastly improved.
Prison(Level 8) minor updates and visual improvements
Collider (Level10) minor improvements and end elevator replaced with jump pad.
Hangar (Level 11) grapple nodes removed.
Central (Level 12) grapple nodes removed entirely. No more annoying environment challenges.
Gameplay updates The scale of the game has been adjusted slightly to make it feel more impactful and less “floaty”. Enemy size has been adjusted due to them feeling smaller than the environment. Also player speed has been decreased (crazy for a retro-FPS game right?!?!). There is some air resistance applied to the player when jumping , player feedback was that it was hard to control direction when in the air.
Air control decreased by 25% (from 1.0 to 0.75) This will allow for a more natural air resistance instead of ‘slippery’ feel when jumping
Player run speed decreased from 1500 to 1300
Weapon sway decreased by 75%
Dying screen has been improved. Instead of an instant kill screen which players might accidentally press restart it has a slight delay.
Weapon bobbing animation improved
Enemy character size revised. Some enemies are 10-20% bigger to balance the overall scale of the game
Spawning enemies now have a sound effect
Size of breakable objects revised.
Max rockets increased to 45
Minor updates
Many particle effects have been revised such as destruction particle effects and enemy spawning FX
More sound fx added to breaking objects
More breakable objects added
Player weapons are affected by SFX volume settings now
Developer menu setting shown in game options. This will allow a dev menu accessible from the root menu.
Price updates Price has increased from $6.99 to $7.99 (+15%)
Source
Changelog.gg summarizes and formats this update. How we read updates.
