Full notes
Full Anomalous update
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What changed
- Gameplay
- Balance
- UI and audio
Anomalous changes
New soldier visual variations were added for each class. includes new textures and models
New set of box props was added ( absolutely mind-blowing)
Physics on character death, the character has some velocity applied
Brutaliser character has staff trail fx disabled on death
Brutaliser character had an attack animation that instantly applied damage, this has been fixed
Brutaliser animations have blend in/out times for animations removed so they are snappier
Brutaliser soldier damage adjusted slightly they do 15% less damage and run slower
Soldier ragdolls have been adjusted for improved physical response to surface impact
Resize crosshair
When the player is hit a notifier will appear on your hud telling what angle the attacker is at
Pistol soldiers have their bullet projectiles more realistic spawning from their actual weapon instead of abstractly in the center of their mesh
On screen damage indicator reflects the angle that an enemy is toward you
Stop any animation that may continue after the enemy's death
A lot of tweaks to particle FX to improve physics interactions, this includes bounciness in the debris of concrete fragments and sparks
Destruction system has been started and a few common objects like boxes and barrels have improved destruction interactions
E1M4 Tweaks to level architecture and reflections, minor enemy placement revision
Obelisk has new sound effects - the big floaty monster in e1m9
Enemies have a red outline glow by default. Players can disable it in the main menu
Explosive barrels have an added red outline glow
Source
Changelog.gg summarizes and formats this update. How we read updates.