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Steam News22 January 20251y ago

Memory Leak Crash on some systems, and how to avoid it for now.

Hello everyone, Luke here. There's a memory leak in our rendering systems when clearing the play field and it's proving very difficult to hunt down. Over time it will use up ATS's Memory reserve and crash ATS.

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Hello everyone, Luke here.

What changed

0 fixes0 additions3 changes0 removals
  • Performance
changedThere's a memory leak in our rendering systems when clearing the play field and it's proving very difficult to hunt down. Over time it will use up ATS's Memory reserve and crash ATS.
changedSome systems don't seem to crash - which is frustrating me because it makes it even harder to pin down - however systems with high memory (16+ GIGs) *should* notice this less unless you play for a very long time - open very big custom maps - or already have most of your memory used up by other programs (internet tabs).
changedIf you're hitting crashes regularly, open Task Manager and keep an eye on ATS. If it's Memory usage is going above 4 GIGs (or more if you have a lot of memory), kill it and restart. You can of course let it run on until your system runs out of memory to allocate to it, but that's risking a crash.

Annihilate The Spance changes

changedThere's a memory leak in our rendering systems when clearing the play field and it's proving very difficult to hunt down. Over time it will use up ATS's Memory reserve and crash ATS.
changedSome systems don't seem to crash - which is frustrating me because it makes it even harder to pin down - however systems with high memory (16+ GIGs) *should* notice this less unless you play for a very long time - open very big custom maps - or already have most of your memory used up by other programs (internet tabs).
changedIf you're hitting crashes regularly, open Task Manager and keep an eye on ATS. If it's Memory usage is going above 4 GIGs (or more if you have a lot of memory), kill it and restart. You can of course let it run on until your system runs out of memory to allocate to it, but that's risking a crash.

There's a memory leak in our rendering systems when clearing the play field and it's proving very difficult to hunt down. Over time it will use up ATS's Memory reserve and crash ATS.

Some systems don't seem to crash - which is frustrating me because it makes it even harder to pin down - however systems with high memory (16+ GIGs) *should* notice this less unless you play for a very long time - open very big custom maps - or already have most of your memory used up by other programs (internet tabs).

If you're hitting crashes regularly, open Task Manager and keep an eye on ATS. If it's Memory usage is going above 4 GIGs (or more if you have a lot of memory), kill it and restart. You can of course let it run on until your system runs out of memory to allocate to it, but that's risking a crash.

I am working to fix this, and losing no small quantity of my hair in doing so.

Source

Steam News / 22 January 2025

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